Build layer damage bounds for shadows

bug:15538815

Change-Id: I703afeb7e31c28002bd1aff9ce448ec8cdc4e70d
This commit is contained in:
Chris Craik
2014-07-16 10:15:56 -07:00
parent 94ca6cd7c9
commit c93e45cf04
6 changed files with 32 additions and 15 deletions

View File

@ -136,6 +136,7 @@ void AmbientShadow::createAmbientShadow(bool isCasterOpaque,
}
}
shadowVertexBuffer.setMode(mode);
shadowVertexBuffer.computeBounds<AlphaVertex>();
#if DEBUG_SHADOW
for (int i = 0; i < SHADOW_VERTEX_COUNT; i++) {

View File

@ -794,16 +794,6 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
vertexBuffer.setBounds(bounds);
}
static void expandRectToCoverVertex(Rect& rect, float x, float y) {
rect.left = fminf(rect.left, x);
rect.top = fminf(rect.top, y);
rect.right = fmaxf(rect.right, x);
rect.bottom = fmaxf(rect.bottom, y);
}
static void expandRectToCoverVertex(Rect& rect, const Vertex& vertex) {
expandRectToCoverVertex(rect, vertex.x, vertex.y);
}
template <class TYPE>
static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
const float* points, int count, Rect& bounds) {
@ -814,7 +804,7 @@ static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
for (int i = 0; i < count; i += 2) {
expandRectToCoverVertex(bounds, points[i + 0], points[i + 1]);
bounds.expandToCoverVertex(points[i + 0], points[i + 1]);
dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
}
dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
@ -896,8 +886,8 @@ void PathTessellator::tessellateLines(const float* points, int count, const SkPa
}
// calculate bounds
expandRectToCoverVertex(bounds, tempVerticesData[0]);
expandRectToCoverVertex(bounds, tempVerticesData[1]);
bounds.expandToCoverVertex(tempVerticesData[0].x, tempVerticesData[0].y);
bounds.expandToCoverVertex(tempVerticesData[1].x, tempVerticesData[1].y);
}
// since multiple objects tessellated into buffer, separate them with degen tris

View File

@ -241,6 +241,13 @@ public:
bottom = ceilf(bottom);
}
void expandToCoverVertex(float x, float y) {
left = fminf(left, x);
top = fminf(top, y);
right = fmaxf(right, x);
bottom = fmaxf(bottom, y);
}
void dump(const char* label = NULL) const {
ALOGD("%s[l=%f t=%f r=%f b=%f]", label ? label : "Rect", left, top, right, bottom);
}

View File

@ -508,6 +508,7 @@ void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3* poly,
computeSpotShadow(isCasterOpaque, light, lightVertexCount, lightCenter, poly,
polyLength, retStrips);
retStrips.setMode(VertexBuffer::kTwoPolyRingShadow);
retStrips.computeBounds<AlphaVertex>();
}
/**

View File

@ -273,8 +273,6 @@ static void tessellateShadows(
isCasterOpaque, casterPolygon, casterVertexCount,
*drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
spotBuffer);
// TODO: set ambientBuffer & spotBuffer's bounds for correct layer damage
}
class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> {

View File

@ -62,6 +62,8 @@ public:
mVertexCount = vertexCount;
mByteCount = mVertexCount * sizeof(TYPE);
mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount];
memset(mBuffer, 0, sizeof(TYPE) * vertexCount);
mCleanupMethod = &(cleanup<TYPE>);
return (TYPE*)mBuffer;
@ -79,6 +81,24 @@ public:
}
}
/**
* Brute force bounds computation, used only if the producer of this
* vertex buffer can't determine bounds more simply/efficiently
*/
template <class TYPE>
void computeBounds() {
if (!mVertexCount) {
mBounds.setEmpty();
return;
}
TYPE* current = (TYPE*)mBuffer;
TYPE* end = current + mVertexCount;
mBounds.set(current->x, current->y, current->x, current->y);
for (; current < end; current++) {
mBounds.expandToCoverVertex(current->x, current->y);
}
}
const void* getBuffer() const { return mBuffer; }
const Rect& getBounds() const { return mBounds; }
unsigned int getVertexCount() const { return mVertexCount; }