Commit Graph

7 Commits

Author SHA1 Message Date
fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
2665b85b2b Small cleanup.
Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
2010-10-18 15:11:50 -07:00
03750a067e Use VBOs to render most geometries.
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
2010-10-18 14:49:19 -07:00
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
21b028a44f Move GenerationCache to the utils directory.
Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
2010-10-08 18:44:56 -07:00
8550c4c7b5 Better cache for layers, reduce memory usage and increase framerate.
Change-Id: I5ff864a361db4791bd5ff6be716f7ce692ef572d
2010-10-08 15:49:53 -07:00