Return wrappers from GetProcAddress for glEGLImageTargetTexture2DOES
and glEGLImageTargetRenderbufferStorageOES which unwrap the EGLimage
handle before calling through to the implementation.
Change-Id: I2f5b180ab3ccdb28a4f510a2bd8c2eee941a84df
Add EGL_KHR_gl_texture_cubemap_image and EGL_KHR_gl_renderbuffer_image
to the static EGL extension string since these require no new APIs
beyond what is already required.
Change-Id: I2d1fde86b19bb9eee46b3b977f51784a17cfcc3c
The default is now to serialize everything onto the thread pool. If you would
like to have finer grained control over how AsyncTasks are executed, you can
call the new executeOnExecutor method, which takes a custom Executor. The
pool used by the default is handily now accessible as THREAD_POOL_EXECUTOR.
This change is because it is too tempting to convert single threaded Janky™
code to use AsyncTask in a way that is unsafe and ends up calling the
AsyncTasks in parallel.
Also, this adds a static execute(Runnable) method to AsyncTask that posts
onto the serialized queue, so that if you don't have any parameters or
return values, you can just use Runnable instead of AsyncTask.
Change-Id: I91bdfb00193542bfc2e101bcad56e3430421884a
With this change, the rendere keeps track of what regions are rendered into
and generates a mesh that matches these regions exactly. The mesh is used
to composite the layer on screen.
Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
You can now do android:largeHeap="true" on an application.
Doesn't yet do anything, waiting for Dalvik API.
Also tweak package parsing so that the SDK API level is set in the
configuration, allowing manifest resource value selection based on
that.
Change-Id: I6e035f9702a97b055416743b88f83a22ba4a9584
Text color for the fast scroll panel is dependent on its background,
which is already configurable within the theme.
Change-Id: I6ac3018116f078b7567888d75fa34ffd250d2f92
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
We were sending a notification before setting mIsMinInfoReady and
mCurrentOtasp. This causes a race and it's possible that
OtaUtils.maybeDoOtasp is called before before they are set.
In this case the activation would not occur.
Bug: 3339109
Change-Id: I3baf8992d58af63a5cc07a14cc33157fd1c5aaa3