we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.
this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.
Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
This adds a slight delay before the first ping animation runs. The
idea is to ensure enough time for the display to come on and the user
to notice the animation.
Change-Id: I3d981f5d50efa14683bb08cf6a1430244ce67e55
The native-side death recipient object holds a global reference
to the DVM-side DeathRecipient instance. This is necessary so
that the DeathRecipient isn't GC'd early in the case when the
caller of linkToDeath() doesn't retain their own reference to
the recipient instance.
However, that global reference was never being released in
association with the delivery of the actual binderDied() event.
In that case, if the death recipient did not explicitly call
unlinkToDeath() themselves, the hard global reference was
maintained and a hard-reference cycle was perpetuated, crossing
the native <-> DVM boundary. This was visible as a gradual
leakage of DVM-side DeathRecipient and BinderProxy instances.
The one problematic constraint is that it needs to be valid to
call unlinkToDeath() cleanly *after* binderDied() is delivered
to the given recipient; that requires that we have the hard reference
linkage described above. The fix is to replace the hard global
reference with a weak reference to the DVM-side DeathRecipient
after we deliver binderDied() to that recipient. In the case
where the caller has retained their own reference to the instance
(i.e. they might still call unlinkToDeath() on it later), the
weak reference stays live and everything works cleanly (and is
reaped explicitly by unlinkToDeath() as usual). In the case where
the caller has *not* retained the instance to call unlinkToDeath()
themselves, demoting to a weak DeathRecipient reference allows
the DeathRecipient to be GC'd, which in turn frees the DVM-side
BinderProxy it's tied to, and so on around the chain to free
all of the associated allocations.
Fixes bug 5174537
Change-Id: Ia4ad76e667140cc2a1b74508bbba652ab31ab876
Fix some bugs related to how action item slots are allocated in menus.
Fix some padding/margins in ActivityChooserView.
Change-Id: I12096b0165daca902c5bc8e24c1e8d54a35e9557
because there could be a previous uncompleted seeking which needs
to send back MEDIA_SEEK_COMPLETE message. If we set mSeekNotificationSent
as true here, then mediaplayer.cpp will be waiting for message
MEDIA_SEEK_COMPLETE. The getCurrentPosition() will always return
the seek time before MEDIA_SEEK_COMPLETE being received by mediaplayer.cpp.
Fix for bug 5181272.
Change-Id: I290aff29b6d9ec8db67c66abbe1f352a43f57073
We sacrifice A/V sync to some extent to enable the decoder to recover from
temporary bottlenecks.
Change-Id: I16195091ad752bfad4c70869cdd7e9f28ca3a118
related-to-bug: 5180142