8 Commits

Author SHA1 Message Date
sergeyv
83809fec68 Properly clear textures for Hardware Bitmaps
Test: manual  (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
2017-02-01 12:44:28 -08:00
Mark Salyzyn
6f773a0d87 Replace cutils/log.h and android/log.h with log/log.h
Test: compile
Bug: 34250038
Change-Id: I42185a879beaa9bb244f53a968800392b854ac45
2017-01-12 20:29:11 +00:00
Derek Sollenberger
7e044fef62 Enable SkiaPipelines to interoperate with existing GlesDriver configs.
Test: hwui unit tests
Change-Id: Icd94d0e21130d86fb5514801f999d0018a69e151
2016-11-07 10:59:20 -05:00
sergeyv
50939505dd HWUI: reanimate HWUI_ENABLE_OPENGL_VALIDATION
Change-Id: Iff0956d156b79ed20f2af2f6467fe468a9be38e7
2016-08-16 11:10:05 -07:00
sergeyv
8bd5edf804 Add gmock to hwui library
Change-Id: I1dec4cd234e5ee8bb01140b969d0cf817a849047
2016-05-17 12:22:55 -07:00
Chris Craik
63cd1b4d11 Update nullegl to support swapbuffers with damage
Change-Id: I4bc4682c624c02f51235a3c4a6b4a6d5b17a3b6f
2016-05-03 23:05:23 +00:00
Chris Craik
02806288d1 Fix flickering when layers resize in-place
bug:27248275
Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
2016-03-14 13:26:25 -07:00
John Reck
975591a7af Add fine-grained debug layer
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
2016-01-25 16:15:14 -08:00