Properly clear textures for Hardware Bitmaps

Test: manual  (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
This commit is contained in:
sergeyv
2017-02-01 10:27:33 -08:00
parent a99952c18d
commit 83809fec68
4 changed files with 58 additions and 1 deletions

View File

@ -316,6 +316,7 @@ LOCAL_SRC_FILES += \
tests/unit/StringUtilsTests.cpp \
tests/unit/TestUtilsTests.cpp \
tests/unit/TextDropShadowCacheTests.cpp \
tests/unit/TextureCacheTests.cpp \
tests/unit/VectorDrawableTests.cpp \
include $(LOCAL_PATH)/hwui_static_deps.mk

View File

@ -46,7 +46,7 @@ TextureCache::TextureCache()
}
TextureCache::~TextureCache() {
mCache.clear();
this->clear();
}
///////////////////////////////////////////////////////////////////////////////
@ -214,6 +214,10 @@ void TextureCache::clearGarbage() {
void TextureCache::clear() {
mCache.clear();
for(auto& iter: mHardwareTextures) {
iter.second->deleteTexture();
}
mHardwareTextures.clear();
TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
}

View File

@ -22,6 +22,7 @@
#include <string.h>
static EGLDisplay gDisplay = (EGLDisplay) 1;
static EGLSyncKHR gFence = (EGLSyncKHR) 1;
typedef struct {
EGLSurface surface;
@ -159,6 +160,18 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EG
return (EGLImageKHR) malloc(sizeof(EGLImageKHR));
}
EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) {
return gFence;
}
EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) {
return EGL_TRUE;
}
EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) {
return EGL_CONDITION_SATISFIED_KHR;
}
EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) {
free(image);
return EGL_TRUE;

View File

@ -0,0 +1,39 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "Extensions.h"
#include "TextureCache.h"
#include "tests/common/TestUtils.h"
using namespace android;
using namespace android::uirenderer;
RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) {
TextureCache cache;
ASSERT_EQ(cache.getSize(), 0u);
// it is not 0, because FontRenderer allocates one texture
int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture);
SkBitmap skBitmap;
SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType);
skBitmap.setInfo(info);
sk_sp<Bitmap> hwBitmap(Bitmap::allocateHardwareBitmap(renderThread, skBitmap));
cache.get(hwBitmap.get());
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
cache.clear();
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount);
}