Properly clear textures for Hardware Bitmaps
Test: manual (Description in the bug) bug:34858530 Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
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@ -316,6 +316,7 @@ LOCAL_SRC_FILES += \
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tests/unit/StringUtilsTests.cpp \
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tests/unit/TestUtilsTests.cpp \
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tests/unit/TextDropShadowCacheTests.cpp \
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tests/unit/TextureCacheTests.cpp \
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tests/unit/VectorDrawableTests.cpp \
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include $(LOCAL_PATH)/hwui_static_deps.mk
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@ -46,7 +46,7 @@ TextureCache::TextureCache()
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}
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TextureCache::~TextureCache() {
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mCache.clear();
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this->clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -214,6 +214,10 @@ void TextureCache::clearGarbage() {
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void TextureCache::clear() {
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mCache.clear();
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for(auto& iter: mHardwareTextures) {
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iter.second->deleteTexture();
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}
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mHardwareTextures.clear();
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TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
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}
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@ -22,6 +22,7 @@
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#include <string.h>
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static EGLDisplay gDisplay = (EGLDisplay) 1;
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static EGLSyncKHR gFence = (EGLSyncKHR) 1;
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typedef struct {
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EGLSurface surface;
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@ -159,6 +160,18 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EG
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return (EGLImageKHR) malloc(sizeof(EGLImageKHR));
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}
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EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) {
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return gFence;
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}
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EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) {
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return EGL_TRUE;
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}
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EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) {
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return EGL_CONDITION_SATISFIED_KHR;
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}
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EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) {
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free(image);
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return EGL_TRUE;
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39
libs/hwui/tests/unit/TextureCacheTests.cpp
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39
libs/hwui/tests/unit/TextureCacheTests.cpp
Normal file
@ -0,0 +1,39 @@
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include "Extensions.h"
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#include "TextureCache.h"
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#include "tests/common/TestUtils.h"
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using namespace android;
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using namespace android::uirenderer;
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RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) {
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TextureCache cache;
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ASSERT_EQ(cache.getSize(), 0u);
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// it is not 0, because FontRenderer allocates one texture
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int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture);
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SkBitmap skBitmap;
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SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType);
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skBitmap.setInfo(info);
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sk_sp<Bitmap> hwBitmap(Bitmap::allocateHardwareBitmap(renderThread, skBitmap));
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cache.get(hwBitmap.get());
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ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
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cache.clear();
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ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount);
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}
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