Column weights specify the relative proportions of space distribution
within a *row*. With that in mind, I flipped the vertical and horizontal
axes in the docs - but that was a mistake. This CL flips the docs back.
The code works the right way around so doesn't need to be modified.
Change-Id: I1a36882eee8d1b9bd7b8ef10e03cbf66de0ac261
(cherry picked from commit 4ae5f5ee917b2014abe3b6e0b99451693cd2b896)
When users upgrade to L, don't restore into a state that would force
zen mode to follow suit. A user's first encounter with zen mode
should be via the UI.
Bug:16826161
Change-Id: I4eb63dce37d88f3a91b5034b3393eed2b768562c
- When dozing, the first motion event triggers a wake up.
- Fade the backgrounds to ease the transition out of doze.
Bug:17167296
Change-Id: I5615ca0839dfa3ed2cf3001baf407c707f0676d5
bug:17441218
GLConsumer uses glBindTexture() directly instead of going through
Caches::bindTexture(). This can cause libhwui to draw with the wrong
texture bound in the following case which involves 2 TextureViews:
Frame 1:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
Frame 2:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 2)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
HWUI renders TextureView B:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 2) and draws
In this case, HWUI will incorrectly draw TextureView A using texture 2 on
frame 2, because mBoundTextures[0]=1, even though the texture currently
bound to GL_TEXTURE_EXTERNAL_OES is 2.
Since GLConsumer is always used with a target of GL_TEXTURE_EXTERNAL_OES,
work around this problem by having mBoundTextures[] store only the
textures bound to the target GL_TEXTURE_2D. This is the common case
where the extra performance is needed. Since it's legal to have
different textures bound to GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES
on one texture unit, Caches::bindTexture() does not need to clear
mBoundTextures[mTextureUnit] when target != GL_TEXTURE_2D.
Change-Id: I8bc54ab8adcfacad7f3ed17a31236dc7a86c967a
Signed-off-by: Fred Fettinger <fred.fettinger@motorola.com>
Neither strtoll() nor strtoull() can parse the %llx formatted tag
values coming from the kernel. We know the lowest 32 bits will never
be set, so fast-path the 3-character case as 0x0.
Bug: 17365163
Change-Id: I238bbd2830c9335e7ab7a53362d6e12b46e0bcb3
This can be controlled by MDMs via DPM.
Also fixes:
- javadoc for restrictions
- persisting of cross profile copy/paste restriction
Bug: 17387303
Change-Id: Ie148f56189181d2a4c6345c0823d417ab13a94a3
(Noticed the difference in a javadoc diff between Notification and
NotificationCompat)
Bug: 17424399
Change-Id: I639a46c429ffebf8ca47118b2ea80f40ccdc1286
Also adds some padding for the type and the signal strength icon in
LTE, 3G, 4G and 1x case.
Bug: 17421452
Change-Id: Ib3e6d2983397833958bca1fd33eb8b8c69e7c7fd