Fix a bug where the content description of the big unified Home/Up
button was not getting set properly.
Add the ability to change the home-as-up glyph from ActionBar.
Add the ability to set a custom action description for the home-as-up
button, useful if the above functionality is used.
Bug 8548229
Change-Id: I0635799772c7234b68247dfc105dce7f11acda32
Do not use startScoUsingVirtualVoiceCall() BluetoothHeadset
API to connect SCO audio. This will cause headsets to act as if an incoming
call was received which is not what we want for voice commands.
Bug 8157702
Change-Id: I271909d4d1f3822758740a8484e3d2d8b4f34c00
Float textures offer better precision for dithering.
In addition this change removes two uniforms from gradient shaders.
These uniforms were used to dither gradients but their value is
a build time constant. Instead we hardcode the value directly in
the shader source at compile time.
Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
This is the best and only way for apps to listen for
notifications: create a NotificationListenerService, wait
for the NoMan to bind to you (as a result of the user
checking a box somewhere in Settings and agreeing to a
scary dialog box), and you'll start receiving notification
posted and dismissed callbacks. Your service, while enabled,
will also be able to clear one or all notifications.
Use this power wisely.
This change moves StatusBarNotification out of
com.android.internal into android.service.notification.
[Internal customers, including System UI and early users of
the system-only listener binder API, will need to be
updated.]
Bug: 8199624
Change-Id: I1be46f823d4b3ddc901109ec1e085cd6deb740c2
The min layer was set to only show the windows that matched
the specified app token. But that meant when dialogs were
launched it only showed the dialogs and not the background
windows.
Added improved debugging.
fixes bug 8502844.
Change-Id: I26b49568b872801ec9aa088df20317aa752dacd6
InputChannels are normally duplicated when sent to a remote process
over Binder but this does not happen if the recipient is running within
the system server process. This causes problems for KeyGuard because the
InputMethodManagerService may accidentally dispose the channel
that KeyGuard is using.
Fixed the lifecycle of InputChannels that are managed by the IME
framework. We now return a duplicate of the channel to the application
and then take care to dispose of the duplicate when necessary.
In particular, InputBindResult disposes its InputChannel automatically
when returned through Binder (using PARCELABLE_WRITE_RETURN_VALUE).
Bug: 8493879
Change-Id: I08ec3d13268c76f3b56706b4523508bcefa3be79
Don't install packages where we have multiple, conflicting
<uses-permission> lines for the same permission.
For example, a package which contains:
<uses-permission android:name="android.permission.INTERNET" android:required="false" />
<uses-permission android:name="android.permission.INTERNET" android:required="true" />
will now fail to install.
In addition, this change slightly refactors the code, and creates a new
parseUsesPermission() method.
Change-Id: I0f4bb8b51dc4a0c5b73458a70f706e19829275d2
Remove remnants from times long gone. We don't need to redraw the
union of the previous frame's dirty region and the new dirty
region.
Change-Id: I9fb96f99a6a72c2233f9ca563cf6432a42b2b65b
bug:8540150
Layers now require traversal in update order, as it will be child
first, then parent for layer-in-layer
Fixes issue with deferred layer playback not flushing in order, and
thus child not painting before parent
Also fixes DisplayList to only be cleared after flush in deferred list
Change-Id: I2f284d00079cdb20798aeef6a1c94e823940db40
Don't honor <uses-permission android:required="false"> on older apps.
Lots of apps in the wild are improperly using this, and we don't
want to break them.
Bug: 8528162
Change-Id: I6e0a10bc9feac58d13ef624239c6b91e9fc34590
This change uses a new OpenGL ES 3.0 feature to upload less data when
the font cache needs to be update. This can result in significant
performance improvements on device with large textures or with locales
that use a lot of glyphs (CJK for instance.)
This change also fixes various unpack alignment issues. The unpack
alignment, as well as the unpack row length, is not texture specific
but a global state that affect all glTex/SubImage2D calls. Some of
them were missing the appropriate glPixelStorei() call. This could
result in corrupted textures.
Change-Id: Iefb429d4d0d0b4e0faeadf27daafee6d30a21d85
RectEvaluator is useful when animating object bounds.
The other change is a hidden API that allows temporary suspension
of layout, useful for animations which need to animate view bounds
without conflicting with layout passes that might happen in the middle
of the animation.
Change-Id: I3dc08cb6ec455dfa3409e825506b218d3ea63d7a
Some apps aren't particularly happy if a stray key event is dispatched
to a newly created window before its menu is prepared, causing the
action bar's Home/Up event to be dispatched. Ignore these clicks on
the Home/Up button before the menu goes through its initial prepare
step.
Note that it is still possible (and valid!) for Home/Up to be
dispatched even if the app chose to return false from
onCreateOptionsMenu or similar.
Bug 7085070
Change-Id: If4b7d5f8c5a08ce8a094f1919347604d78ddedfb
This commit replaces a regex pattern match for Linkify.PHONE_NUMBER
with a call to libphonenumber's PhoneNumberUtil.findNumbers().
Bug: 5533245
Change-Id: I0e0563b241fb62e77d7f49e4a8484c6b0685dd8f