We should use all-makefiles-under instead.
all-subdir-makefiles can be used only before any "include" statement.
Before this change, both subdirs were actually not included.
Change-Id: I6bf35d07f294a5012c9322096f999ac26e37432f
That is, only play it when the device is running on battery
and the remaining charge level descends into a new
low-battery regime:
* when the device hits the first threshold, for example 15%
(the dialog is first shown at this time)
* when the device hits the second threshold, e.g. 4% (the
dialog will be redisplayed if necessary)
* when the device has been charging but AC power is removed,
returning the device to a low-battery regime (the dialog
will be redisplayed if necessary)
The sound will no longer be replayed as the battery level
descends within these regimes (say, 4% --> 3%).
Bug: 4981280
Change-Id: I049d60f39ae556241a23f8664e61be3d70d937e5
The signal strength, network type & flow indicator, and
battery have all been moved out of the policy and into the
status bar implementation itself, mirroring the change on
tablets. This means that they no longer use status bar icon
slots but instead are bespoke layouts and views.
GPS has also been removed and will return as a notification
(again, as was done in the Honeycomb tablet UI).
Bug: 4691638
Change-Id: I60df4871209b64209bfc5b3bf398651cc2e77b24
When creating a new AudioTrack instance, translate from a Java
channel mask as defined in android.media.AudioFormat to one
as defined in audio.h which matches industry-standard
channel mask definitions.
Change-Id: I7eeece8ec2a437977c31f6e82590f9591158144b
Check for null on arguments to Time#compare(Time, Time) before passing
it down to JNI code.
Bug: 5073949
Change-Id: I077e9d5194a89206d1e51fc89a72c8a72e29f8f1
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
- Generate unique ID for each DrmManagerClient in native side
- Fix the bug where multiple clients could use the same ID
- Return the correct unique ID back to Java
- Add a flag in the unique ID to separate native client and Java client
Change-Id: Ia4574b6b0a526f2335a65380975dc62f9a6e7f9b
Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.
Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class
A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.
Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d