We dont plan to have asynchronous versions of the existing
synchronous calls since we have added more powerful
asynchronous calls. Remove functionality to check for
synchronous calls.
Also, remove unused sync call for fetching status
Change-Id: I2982cb7b2aabc88a63289d49686a6e3645085263
Merge commit 'bbe5fb2b73172a6b42b3406354a3556bd53916e1'
* commit 'bbe5fb2b73172a6b42b3406354a3556bd53916e1':
Fix for a Resource system bug that displayed the wrong name for missing asset.
Merge commit 'd88e0680edd88e10870d5f6f303633cea839d686'
* commit 'd88e0680edd88e10870d5f6f303633cea839d686':
DO NOT MERGE. Load assets in place instead of deferring until draw.
Merge commit '36c051c717391afe12a1fe8163960286175f2f7e'
* commit '36c051c717391afe12a1fe8163960286175f2f7e':
make android_id random seed depend on time as well as ro.serialno
Merge commit 'c8d2fa704abebdbf0bd8aac185216dc068950217'
* commit 'c8d2fa704abebdbf0bd8aac185216dc068950217':
Make MediaWriter stop and pause return errors if necessary
Merge commit 'd7d58be0b8c1be69bfb774f38bf6d1410d87c4ce'
* commit 'd7d58be0b8c1be69bfb774f38bf6d1410d87c4ce':
Make the throttling more sensitive to end-to-end latency.
Merge commit 'b3aaf3baa7fd811af19835bbc8837a88984c160a'
* commit 'b3aaf3baa7fd811af19835bbc8837a88984c160a':
fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
Merge commit '873ebfb825cb498d9ff3012d1d31b02e31a79980'
* commit '873ebfb825cb498d9ff3012d1d31b02e31a79980':
Support for MP4V-ES packetization format according to RFC3016.
Merge commit 'b29ebd397e25a7176bcc1c81980f17b0190ebe7f'
* commit 'b29ebd397e25a7176bcc1c81980f17b0190ebe7f':
In the absence of width/height information in the sdp, extract the dimensions from the avc codec specific data.
Merge commit '6bcffcd2dc410db780c152c70a01b22da6ca58be'
* commit '6bcffcd2dc410db780c152c70a01b22da6ca58be':
Better support for rtsp streamed through VLC. Temporarily make the socket blocking to read all of the session description.
Merge commit '1f4421048206ca1745ddd6366588759c9c5c38f9'
* commit '1f4421048206ca1745ddd6366588759c9c5c38f9':
Improve orientation sensing when waking up while flat.
Merge commit 'eb21c38a5340c0e73cb8104217aa5bb01229d22c'
* commit 'eb21c38a5340c0e73cb8104217aa5bb01229d22c':
RTP: fix few leaks when fail to add streams into a group.
Merge commit '9f7257f0a14cd17d8b55bc3bd1584dac2f9dd1b2'
* commit '9f7257f0a14cd17d8b55bc3bd1584dac2f9dd1b2':
Fix a bug, where one thread is using JNIEnv associated with another thread.
Merge commit '43647129d676e8c802850ca493f2ebc6064a4a1a'
* commit '43647129d676e8c802850ca493f2ebc6064a4a1a':
fix [2931161] crash in labyritnth when completing a level
Merge commit '4600139173c80db4ebfb70e2417231e9678d37f9'
* commit '4600139173c80db4ebfb70e2417231e9678d37f9':
DO NOT MERGE Do not kill sockets going default->hipri
- DialogFragment now has an option to not show a dialog, so you can
use your UI somewhere else.
- Deprecated show() versions that were tied to activities.
- Added documentation to DialogFragment class.
- Added documentation to onSaveInstanceState() to explain how the
time it is called is different than Activity's version.
- Fixed some java doc warnings.
Change-Id: If026744c368e2443030d2d9e0a9c808d820857df
Use the layout xml attribute splitMotionEvents="true" or the ViewGroup
method setMotionEventSplittingEnabled(true) to enable motion event
splitting. Rules for splitting are as follows:
* Splitting is enabled per ViewGroup. When splitting is enabled any
MotionEvent dispatched to that ViewGroup can potentially be split
into several and dispatched to children independently.
* Each pointer is assigned a target child view when the ACTION_DOWN or
ACTION_POINTER_DOWN event is received. That will be the pointer's
target until it goes up, the target returns false from onTouchEvent,
or the MotionEvents are intercepted.
* Multiple pointers may be assigned to the same target. All pointer
data sent to a target are bundled into a single MotionEvent. Child
views do not need to be aware that splitting has occurred.
Change-Id: I993f838e2f6b455da9812f4742a016dfcd1c4cc9
Add knowledge about <fragment class="..."> for layout files
and update to reflect the change of the header tag from Header.
Change-Id: I91e2a5f204a8e222367985383c1721030c7954d8
Added a downsample function which downsamples the source image
starting at an offset and skipping every few pixels. Currently
no low pass filtering is done, but it should be added later.
Change-Id: Iec34092c536bfc661a15521e6a1ef2ef3f815c61
This comes in the form of a command, `screenshot`, which
will read /dev/graphics/fb0 (in a manner very similar to
adb's framebuffer_service) and write to the specified PNG
file.
Additionally, dumpstate now accepts a -p flag (mnemonic:
"picture" or "png") that, when specified, will cause a
screenshot to be captured in the same directory as the
bugreport.
Future work: invoke `dumpstate -p` when the bugreport
keychord is pressed, giving users a convenient way to attach
screenshots to bug reports (or simply take screenshots at
all without developer tools).
Bug: 2216571 (and probably plenty of others)
Change-Id: I36afbc55a0308a7bc01112ef39c4c62777efb203