Also properly signal a "hard" discontinuity, i.e. a possible format change
when a discontinuity is signalled explicitly as part of the playlist.
Change-Id: Ic347d3d11d39b0411c3726a7c723bcf13092b8bc
related-to-bug: 5103155, 5103013
When a ListView has itemsCanFocus set, and scrolling moves the currently
focused item off the display, its focus is cleared. This is checked by
calling getDistanceToView().
However, it's possible that the view will have been recycled. If so, it
will have been detached from the parent by calling
ViewGroup.detachViewFromParent. Since this doesn't clear the view's
focus, we'll still try to call getDistanceFromView(), causing an
IllegalArgumentException since the view is not a descendant of the
ListView anymore.
Check whether the view is still a descendant before calling
getDistanceToView(). If it's not, we also need to clear the focus.
Bug: 4556022
Change-Id: Iebee56032223b70d714e2ec3bb7a19093ab5f81c
When the suggestions are displayed, the shortest one will be at the top of the list, as they are the most relevant one.
Bug: 5006130
Change-Id: Id3ac3accce5198a6a58a0c3028ee5f77957ceac6
Fixes problems introduced with bulk insert support
Bug: 5092877
Change-Id: If3c0c9054d5effe0a1d7a75e85635b41ba1591f5
Signed-off-by: Mike Lockwood <lockwood@android.com>
This change makes SurfaceFlinger's SurfaceTexture objects default to
async mode whenever a camera or video decoder connects. This behavior
can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE.
Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
This change relaxes an error check in SurfaceTexture::setBufferCount to
allow clients to explicitly set a buffer count of 2. The clients that
will do this are camera and video decode. Previously it was thought
that for those clients we would always use async mode, which requires a
minimum of 3 buffers. However, we now believe that for some devices it
may make sense to use synchronous mode (with 2 buffers) to reduce memory
usage.
Bug: 5088418
Change-Id: I620a0ef75075745be9d6c8219e0246aaf33ba950
This change makes the Layer::onRemoved method call
SurfaceTextures::abandon on the layer's SurfaceTexture. This will cause
all client-initiated operations on the SurfaceTexture to fail. In
particular, this will result in an error on the client side, rather than
a deadlock when removing a layer that used a SurfaceTexture in
synchronous mode.
Change-Id: I14014d00369f29560a21b606831edee432bb8867
Bug: 5020874
Provide API to increment "operation counts" for a UID and tag, used
to eventually derive bytes/operation stats. Internally is stored at
network layer, but should belong at data layer. Switch profiling
to use data layer stats, which are emulated by summarizing network
layer details.
Read packet counts from new /proc/ columns and collect them into
NetworkStatsHistory. Prevent double-counting by ignoring values from
first snapshot. Watch for duplicate /proc/ entries. Update tests
to verify packet and operation counters.
Bug: 5052136, 5097392
Change-Id: I1832f65a2b8a9188f8088f253474a667c21a2f09
GraphicAllocator debugging cannot deal with
custom HAL formats. make this more obvious in the
log.
Change-Id: I202e58a7f213f32e725aa4eac62cdf6e50ca5894