1. The number picker no longer shows up and down arrows, it
has only three touch targets which are the currently selected number
in the middle with a lesser one above and greater below, now what
you touch is what you get, flingability and long press are still
supported.
2. Removed the restriction for a View with an AccessibilityNodeProvider
to not have any concrete children. If the View has a provider, then
this provider is responsible for creating the AccessibilityNodeInfos
for all its descendants, concrete and virtual. The number picker is
a good example for such a case - it has a concrete input view and
two virtual buttons as its children. This is a safe change since
this behavior has not been released.
3. This patch also fixes bug where the number picker is stretched too
much in the Theme theme.
bug:6177794
bug:5728294
Change-Id: I5fb370fe0b864a156f5f2aaf2de5f55f6b6d4e84
Having them in the same file means that the translation importer
will in some cases try to override the files that were manually
added for each locale.
Change-Id: Ie34106d08aacdbddb0c1005fb511f2018db93800
* Because the user directory probably won't exist, the renameTo
in previous code fails silently
Bug: 6188815
Change-Id: I6afd1bad9bbd1a36de7e93d9e02ed7172b1ed370
Currently hardcoded to use up to 4 threads.
This change substantially reduces the amount of time spent
preprocessing framework resources to just a few seconds.
Change-Id: I02fdd283fb529a152aeb22ac87f278779fd77983
The current implementation of Vector::sort uses insertion sort
on the assumption that the data is mostly sorted. It isn't.
This change brings the total time spent sorting packages by config
down to 500ms from about 93 seconds.
Bug: 6186278
Change-Id: Iec8da11e09297acd6c73733d063b0fa9dacf69f7
Starting several animations will place separate events onto the
animation queue, which may cause the active animations to get
processed more than once in any frame when one of those start messages
is processed.
This change moves the logic of starting pending animations into
the animation frame processing itself. Now when a start event is
processed, it only calls the animation frame logic if there are
unstarted animations pending.
Issue #6172602 Inconsistent animation callbacks
Change-Id: I3a546f0c849f42b2dd998f099fcdfafd7d780ad9
StrictMode posts a message to estimate how long the main thread was
blocked during a violation. Currently, any pending messages are
counted against the violation. To avoid this, switch to using
postAtFrontOfQueue().
Bug: 6119289
Change-Id: I94530632ca678b78b75a698cf9193641b102be9a
The layer adjustment to an animating window upon completion was masking
the window behind the mWindowAnimationBackgroundSurface, a DimSurface.
The DimSurface was not being hidden because the step was happening too
late. Swapping the order of performAnimationsLocked and
updateWindowsAppsAndRotationAnimationsLocked fixes this ordering issue.
Fixes bug 6185920.
Change-Id: I0ff64c019e821fa3a92505ac6351f2648897e592
The sorted string pool option was no longer used.
Neither were strings with associated identifiers.
Change-Id: Ic5f6368637fbeedfda873d63f4ad0f3ea9d0d603
When stepAnimation returns false, do not return false immediately.
Instead carry out finish actions. Also, remove state machine that is no
longer necessary.
Fixes bug 6184070.
Change-Id: I530eb2b62b864bbce929f573d10b31b102152f1f
Subtype controls (3G-vs-4G) aren't exposed in the UI, so tracking
data with that granularity creates unnecessary overhead. For example,
some GSM networks can regularly flap between two subtypes.
Bug: 6118868
Change-Id: Id098891dba52336d00d0f96632a7924e228b4713