* commit '5d3e89beb090cdfa1e305025a4e10f0591b2fa66':
docs: Added landing page for Google Play Games Platform Services. cherrypick from jb-mr1-dev docs: Play Games changes Change-Id: I5117db8511907e05ddc84005bf6903251de46f71
Bug #8808886
Without this conversion, alpha was always set to 0 or 1 which causes
things to disappear mysteriously. Mysteries are meant to be solved
and I solved them all in 6 characters.
Change-Id: I2078420fbe968c046e999b0eabb24403e71108fd
- dont bother children about resolving RTL properties if the ViewGroup parent
has not done anything
Change-Id: Iedf8a337097e04e1ab0054d59fc347e06b347ea7
The counter can be enabled by setting the system property called
debug.hwui.overdraw to the string "count". If the string is set
to "show", overdraw will be highlighted on screen instead of
printing out a simple counter.
Change-Id: I9a9c970d54bffab43138bbb7682f6c04bc2c40bd
Sometimes views that are scaled leave behind rows/columns on the
screen as they move/scale around.
The problem was that the pivot point around which the scale takes place
(in the default case of scaling around the center of the view)
was getting truncated to integer coordinates in the display list.
Meanwhile, the pivot point at the Java level was using the true float
values, resulting in a mis-match between the invalidation rectangle
(computed at the Java level) and the drawing-operation rectangle (computed
at the native level).
This only occurred when views had odd bounds (thus the integer representation
of the center differed from the float representation of the center), and only
when some other drawing operation would expand the clip rect to allow the
incorrect drawing operation (using the wrong pivot point) to draw outside of
its clip boundaries.
Issue #8617023 7x7 screen not updated correctly
Change-Id: If88889b9450d34535df732b78077a29b1f24802d
1. The scheduling was relying on receiving battery level broadcasts
which however are not sent if the device is asleep. The maintenance
window was not bound and we could miss a frame if the user did
not interact the device longer than the min time between two
maintenance windows.
2. Hide the idle maintenance intents since this will be rewritten
to user services.
bug:8688454
Change-Id: I17b421b09823cb46ec218cabda19e02432d94f8c
- Replace calls to ActivityStack.resumeTopActivity() with calls to
ActivityStackSupervisor.resumeTopActivities().
- Move dim layers from display scope to stack scope. This applies to
both the animation background dim layer and the FLAG_DIM_BEHIND dim
layer.
- Move windows on stacks that are not targeting wallpaper above the
wallpaper. Otherwise wallpaper placement hides the non-focused stacks.
Change-Id: Ic6b97ac6b094672bb1ddac17ce46ea58c738f073
* commit 'd6aa68b6d66b01921855070ceb06e805077123ab':
docs: Added landing page for Google Play Games Platform Services. cherrypick from jb-mr1-dev docs: Play Games changes Change-Id: I5117db8511907e05ddc84005bf6903251de46f71
* commit '564a533e8a176541947a52261ac6e8ba3b2b5b21':
docs: Added landing page for Google Play Games Platform Services. cherrypick from jb-mr1-dev docs: Play Games changes Change-Id: I5117db8511907e05ddc84005bf6903251de46f71