Convert alpha from [0..1] to [0.255] range

Bug #8808886

Without this conversion, alpha was always set to 0 or 1 which causes
things to disappear mysteriously. Mysteries are meant to be solved
and I solved them all in 6 characters.

Change-Id: I2078420fbe968c046e999b0eabb24403e71108fd
This commit is contained in:
Romain Guy
2013-05-03 17:42:27 -07:00
parent d3956321c1
commit 87b515cde5

View File

@ -3535,7 +3535,7 @@ void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mod
getAlphaAndModeDirect(paint, alpha, mode);
if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
// if drawing a layer, ignore the paint's alpha
*alpha = mDrawModifiers.mOverrideLayerAlpha;
*alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
}
*alpha *= mSnapshot->alpha;
}