* commit '92bda84b11ba2aec98036313784444d9f5aebc9a':
one more api missed
missed part of https://android-git.corp.google.com/g/#/c/104540/
missed aidl change in previous merge
bring nfc-extras up to date (same as gingerbread)
Back is hidden by DISABLE_BACK; Home, Recents, and Menu are
hidden by DISABLE_NAVIGATION.
Bug: 5261576
Bug: 5284740 (confusion about visible inactive icons)
Change-Id: I410c133b737cc11d61bac0318dc24458353ee7b3
(This only works if the keyguard is not secure, but then
again, the user can't access the notification panel in that
case anyway.)
Bug: 5173952
Change-Id: I8a6081d26c52843822b381d8ebe0fae94a03bef9
Also fixes the right margin for single pane preferences on phones, so the
scrollbar is fully visible.
Bug: 5262868
Bug: 5263470
Change-Id: Ifbbe22744bd42ab33578d1f01daecdea4d59f5cc
The DIRTY flag is used to track which elements of the view hierarchy need
to be redrawn on the next drawing operation. This flag is set on the parent
hierarchy of a view when that view is invalidated. There is an optimization for
opaque views that tells the parent that it is dirty, but that it need not
redraw its own content because the view will cover it (since it is opaque).
This dirty-opaque logic breaks down in the current code because we only set
these dirty flags on the parent hierarchy, not on the view itself. In the situation
raised by this bug, we would invalidate the parent container directly (which does
not case the dirty flag to be set), then we would invalidate a child of that view.
Because the child is opaque, the DIRTY_OPAQUE flag would be set on the parent
container. This would cause us, in the later rendering process, to skip the
drawing on that parent container, assuming that it was only asked to be redrawn
because of its opaque child's invalidation.
The fix is to now set the DIRTY flag on an invalidated view, not just on its parent
hierarchy. The DIRTY_OPAQUE logic will avoid setting the opaque flag on views/parents
that are already marked DIRTY, thus an invalidated parent will be correctly drawn
during the drawing process.
Change-Id: Ib5e014a125a4f5168f6a5a3166e941474659aca5
1. There was a bug that was not handling correctly the
case for which the interrogator requests an accessibility
node info and the message describing how to fetch the
latter for the same process case was delivered after the
code that checks whether the message is there in order to
dispatch it is executed. Now the message handling is done
correctly - the caller checks if the message is present and
if so processes it, otherwise the caller sleeps and is
interrupted if such a message arrives.
bug:5138933
Change-Id: I4c2940b46c9a52a51c5ee48b83ca6811489765d6