3041 Commits

Author SHA1 Message Date
Mathias Agopian
24855c0917 merge various SF fixes from gingerbread to honeycomb-mr2 (DO NOT MERGE)
Fix a race that could cause GL commands to be executed from the wrong thread.
  RefBase subclasses can now decide how they want to be destroyed.
  Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
  Fix a race-condtion in SurfaceFlinger that could lead to a crash.

initial cherry-pick:
resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp

Change-Id: I2a335e03fff219e35c18a7b0089b3a11d636576f
2011-06-06 15:14:25 -07:00
Jeff Brown
19c97d46fb Implement pointer acceleration.
Bug: 4124987
Change-Id: I1f31a28f1594c55302ccabe13fe3ca6d2ff71d50
2011-06-02 14:12:05 -07:00
James Dong
f1d8a30c95 Revert "DO NOT MERGE Correctly implement the CLEAR xfermode."
This reverts commit e324197ecd14591d7db0572f50c0d21bbd269bb4.
2011-05-27 11:17:39 -07:00
Romain Guy
4686fb8ac8 Merge "DO NOT MERGE Correctly implement the CLEAR xfermode." into honeycomb-mr2 2011-05-26 16:55:33 -07:00
Romain Guy
e324197ecd DO NOT MERGE Correctly implement the CLEAR xfermode.
This bug is a regression from the software pipeline and prevents
applications from implementing an "eraser" type tool (for instance
a drawing/painting apps.) This issue affects external applications
when they turn on hardware acceleration.

The previous implementation was using glBlendFunc with the parameters
GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha
sources (anti-aliasing.) The correct implementation is GL_ZERO/
GL_ONE_MINUS_SRC_ALPHA.

Change-Id: I1446e83480e46174b880120069d76fcad14ba300
2011-05-26 16:53:26 -07:00
Jeff Brown
86ea1f5f52 Initial checkin of spot presentation for touchpad gestures. (DO NOT MERGE)
Added a new PointerIcon API (hidden for now) for loading
pointer icons.

Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.

Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements.  The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.

Removed the SpotController stub and folded its responsibilities
into PointerController.

Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
2011-05-25 14:37:17 -07:00
Jeff Brown
5ced76a143 Coalesce input events that arrive faster than 333Hz. (DO NOT MERGE)
Some drivers report individual finger updates one at a time
instead of all at once.  When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data.  Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.

This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.

Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.

Change-Id: Ibc6abf8af027d9003011ac75caa12941080caba3
2011-05-25 14:37:16 -07:00
Jeff Brown
68d6075b4a Refactor how timeouts are calculated. (DO NOT MERGE)
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.

Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
2011-05-23 17:20:42 -07:00
Jeff Brown
5b2b4d9c0a Improve VelocityTracker numerical stability. (DO NOT MERGE)
Replaced VelocityTracker with a faster and more accurate
native implementation.  This avoids the duplicate maintenance
overhead of having two implementations.

The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation.  This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.

The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.

The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces.  The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.

Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
2011-05-23 17:19:59 -07:00
Jeff Brown
96ad3979f3 Use touch pad gestures to manipulate the pointer. (DO NOT MERGE)
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
   While dragging, the pointer follows the finger that is moving
   fastest.  This is important if there are additional fingers
   down on the touch pad for the purpose of applying force
   to an integrated button underneath.
4. Two fingers near each other moving in the same direction
   are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
   transformed into touches in the vicinity of the pointer.
   This makes scale/zoom and rotate gestures possible.

Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.

Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
2011-05-23 17:19:38 -07:00
Dianne Hackborn
69cb87576b Add new "-swNNNdp" resource qualifier.
Change-Id: I0101e88ca9d8d44138bdcaf571f24b0352f4f6ce
2011-05-19 18:23:29 -07:00
Dianne Hackborn
ebff8f92f1 DO NOT MERGE. Integrate add new screen width/height in "dp" configs.
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp".  These are the minimum screen width/height in "dp"
units.  This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.

This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes.  Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted.  To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.

Change-Id: I4acb73d82677b74092c1da9e4046a4951921f9f4
2011-05-12 18:39:51 -07:00
Dianne Hackborn
e2515eebf4 Better compat mode part one: start scaling windows.
First step of improving app screen size compatibility mode.  When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.

Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling.  Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.

This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling.  The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.

Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible.  It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.

There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode.  This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.

To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]

This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.

For the few small apps I have tested, things mostly seem to be
working well.  I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly.  There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.

Change-Id: Ie038e3746b448135117bd860859d74e360938557
2011-05-09 17:03:24 -07:00
Alex Sakhartchouk
4658d779e3 Check setName() for null string + fix rsRand().
Change-Id: I5e0042930209861e2eb9acc91380e9473dac0997
2011-04-27 13:30:43 -07:00
Romain Guy
b5fa490995 DO NOT MERGE Take fake bold font property into account.
Bug #4159731

For real this time!

Change-Id: I042eca64bfb355f8d60cec430eb942c900062761
2011-03-23 17:59:44 -07:00
Romain Guy
64929b4909 DO NOT MERGE Send WebView the current transform and whether we're drawing a layer.
Bug #3275491

These can be used by WebView to correctly apply alpha and geometric
transforms.

Change-Id: I61057997f5fda1e803d247fc77500a038d5f3aab
2011-03-18 14:39:20 -07:00
Mathias Agopian
f40e638ec6 fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.

also improved region validation code (ifdef'ed out by default)

Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
2011-03-17 00:04:42 -07:00
Alex Sakhartchouk
2c74ad9aae Fix for bug 3434228
Change-Id: I57973faf782b487e7913a096f0ab6012dc1c9415
2011-03-16 19:28:25 -07:00
Romain Guy
80911b8517 Modify the GL renderer's functor to pass the clip to WebView
Change-Id: If5efe399ca58f3000b2883e24e9f3736a2025184
2011-03-16 15:31:33 -07:00
Romain Guy
46fc25171a Merge "Fix performance issue in Launcher Bug #3515248" into honeycomb-mr1 2011-03-15 18:23:48 -07:00
Romain Guy
6217a71cd2 Fix performance issue in Launcher
Bug #3515248

The problem is caused by the fast path when compositing layers on screen.
The fast path draws a single quad using glDrawArrays() whereas the general
path draws an arbitrary mesh using glDrawElements(). It looks like there's
an issue in the driver since glDrawArrays() is significantly slower than
glDrawElements() for a quad (6 vertices!)

This change just gets rid of the fast path.

Change-Id: Ib2361253ec67f44a988270f76c183422f12ce537
2011-03-15 16:32:28 -07:00
Mike Lockwood
3b7871c242 Merge "USB Manager string clean up:" into honeycomb-mr1 2011-03-15 13:34:06 -07:00
Mike Lockwood
ad5f83e91b USB Manager string clean up:
- Use "Cancel" instead of "Ignore"
- Customize the text for the "always use" checkbox for devices and accessories
- Clean up strings for AccessoryChat test program

Bug: 4074719

Change-Id: Ideec838e4c1f1a82ef4ae411c9124417ffb63165
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-03-15 16:23:40 -04:00
Stephen Hines
c2db0d405b Merge "Make RS Matrix functions threadable." into honeycomb-mr1 2011-03-15 11:52:36 -07:00
Jamie Gennis
00f47af85a Merge "SurfaceTexture: disallow unsupported uses." into honeycomb-mr1 2011-03-15 11:39:24 -07:00
Romain Guy
a1bd5a5fd7 Merge "Fix disappearing edges in lists/scrollviews/etc. Bug #4093871" into honeycomb-mr1 2011-03-15 11:31:22 -07:00
Romain Guy
ad37cd3b5d Fix disappearing edges in lists/scrollviews/etc.
Bug #4093871

This bug was introduced by a change that modified the way fade areas
are cleared. The previous change relied on Rect::intersect() to empty
the intersected rect when the two rects don't intersect. Unfortunately
this is not what intersect() does. The fix is rather simple and
sets the layer's bounds to empty when they don't intersect with the
clip or the viewport. This has the side effect of ignoring the layer
which is the expected result.

Change-Id: Icf0038b9a476c53f8eff7084136aba3033d093e6
2011-03-15 11:12:25 -07:00
Jamie Gennis
bae716bc15 SurfaceTexture: disallow unsupported uses.
This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface.  It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.

Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
2011-03-15 10:37:37 -07:00
Jamie Gennis
75597105e6 Merge "SurfaceTextureClient: Add ISurfaceTexture getter." into honeycomb-mr1 2011-03-15 10:34:35 -07:00
Jamie Gennis
02805a40d4 Merge "ANativeWindow: add query for the concrete type." into honeycomb-mr1 2011-03-15 10:33:35 -07:00
Stephen Hines
413bce45ba Make RS Matrix functions threadable.
BUG=4100079

Change-Id: I6cefa0eab42481fa974077d6aed98007f9fd87f7
2011-03-14 19:16:19 -07:00
Romain Guy
ee7ace065f Merge "Fix rendering artifact in edge fades. Bug #4092053" into honeycomb-mr1 2011-03-14 18:16:39 -07:00
Romain Guy
7b5b6abf85 Fix rendering artifact in edge fades.
Bug #4092053

The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)

This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)

Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
2011-03-14 18:05:08 -07:00
Jamie Gennis
f95a9f019d SurfaceTextureClient: Add ISurfaceTexture getter.
This change adds a getter method to SurfaceTextureClient to get the
ISurfaceTexture object with which the SurfaceTextureClient is
communicating.

Bug: 4086509
Change-Id: Ifec621e0fe5392a5be56b2348fdc54067cbebcdd
2011-03-14 17:47:11 -07:00
Jamie Gennis
c4ca7c5114 ANativeWindow: add query for the concrete type.
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.

Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
2011-03-14 17:47:11 -07:00
Jamie Gennis
122dd0999f Merge "SurfaceTexture: fix transform matrix computation." into honeycomb-mr1 2011-03-14 17:42:48 -07:00
Mike Lockwood
015b1ecaec Add support for USB accessory serial numbers
Change-Id: I47b79f091b300ced60bfc61eff2f771139663aae
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-03-14 20:10:47 -04:00
Jamie Gennis
f3cedb6021 SurfaceTexture: fix transform matrix computation.
This change fixes the transform matrix computation in SurfaceTexture
when a crop rectangle is specified by the image producer.  It also adds
a test for this case as well as a basic test for the uncropped case.

Bug: 4070775
Change-Id: I1481c9ce9d08fe7f2bff86d3afdeab7d4002b157
2011-03-14 11:30:16 -07:00
Mike Lockwood
62cfeeb821 USB: minor cleanup work
Bug: 4067029

Change-Id: Icd8f912ab8732b5f770a217b9b3731092597ce02
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-03-11 18:51:29 -05:00
Jamie Gennis
b2e606f5f1 Merge "SurfaceFlinger: Respect the PROTECTED gralloc bit." into honeycomb-mr1 2011-03-10 18:06:32 -08:00
Jamie Gennis
f72606ce3e SurfaceFlinger: Respect the PROTECTED gralloc bit.
This change makes SurfaceFlinger treat layers for which the active
buffer has the GRALLOC_USAGE_PROTECTED bit set as if they have the
'secure' flag set.

Change-Id: Ic60b6513a63e4bb92ec6ce9fd12fd39b4ba5f674
Bug: 4081304
2011-03-10 16:25:48 -08:00
Mike Lockwood
cc08c439bc Merge "UsbAccessory: Add URI string, replace type string with description" into honeycomb-mr1 2011-03-10 07:50:30 -08:00
Mike Lockwood
ac36d7c715 UsbAccessory: Add URI string, replace type string with description
This is a first step toward adding USB accessory URI support

BUG: 4073248

Modified USB accessory matching logic to look only at manufacturer, model and version
(description and URI are not considered when matching apps to accessories)

Also added test for USB accessory protocol version to accessorytest

BUG: 4080288

Change-Id: I992a3433c74efa7a7db37bf030f02c1f0c92f9e2
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-03-09 22:12:49 -05:00
Jeff Brown
efd3266b71 Input improvements and bug fixes.
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis.  This fixes new API that was introduced in MR1.
(Bug: 4066146)

Fixed a bug that might cause a segfault when using a trackball.

Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.

Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.

Improved the batching code to support batching events from different
sources of the same device in parallel.  (Bug: 3391564)

Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
2011-03-09 18:30:28 -08:00
Mike Lockwood
564f12ebe4 Merge changes Ifd78cca3,Ieadb86fe,If5b44ebd into honeycomb-mr1
* changes:
  MTP: Convert date created and modified values from seconds to milliseconds
  Update USB accessory compatibility library to support new requestPermission API
  UsbService: Don't require permissions for UsbManager.getCurrentAccessory()
2011-03-09 15:47:10 -08:00
Jamie Gennis
6167a390e3 Merge "ANativeWindow: add queues-to-window-composer check." into honeycomb-mr1 2011-03-09 14:47:56 -08:00
Mike Lockwood
580b641117 Update USB accessory compatibility library to support new requestPermission API
BUG: 4069037

Change-Id: Ieadb86fed577eeb7697d524e8a684ea6ea632f39
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-03-09 16:46:35 -05:00
Stephen Hines
cac8228e9c Fix a race condition during Context init/teardown.
This change makes Context initialization wait properly for all threads to be
available before leaving initContext(). This prevents a case where ~Context()
gets called before all created threads have started/finished their work. This
was triggered/discovered by running some very short-lived tests in CTS.

BUG=4064203

Change-Id: I1dd6f43fa7942c53881008e857df864e2395202e
2011-03-08 16:54:23 -08:00
Jamie Gennis
d2acedf18c ANativeWindow: add queues-to-window-composer check.
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.

Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
2011-03-08 16:49:51 -08:00
Romain Guy
bc8a8e8c92 Merge "Add support for partial invalidates in WebView Bug #3461349" into honeycomb-mr1 2011-03-07 22:40:27 -08:00