This is the final CL in a series of CL's that moved the
location of the zoom logic from WebView to ZoomManager.
Change-Id: Ie1e80b9b3108bd4cb0b0ee2822dc984da91c2d86
http://b/2671604
This CL is one in a series of CL's that is intended to refactor
the zoom logic from WebView to ZoomManager.
Change-Id: Icf88f7bd45068dddb31913903403acc7a8f21063
http://b/2671604
Merge commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9'
* commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9':
Change camera interface to support multiple cameras.
Merge commit 'b8bb78f54b48868465a9d69d65fda08524ab5ae1' into gingerbread-plus-aosp
* commit 'b8bb78f54b48868465a9d69d65fda08524ab5ae1':
Change camera interface to support multiple cameras.
The current OpenGL ES 2.0 HardwareRenderer will fail and does not
even attempt to create a Canvas. The next step will be to create
a new native-backed Canvas that relies on OpenGL ES 2.0 and bypasses
the current OpenGL ES 1.0 implementation done in Skia.
Change-Id: I7a8e9f87f316e9137ef191bb5609213e160eaa4c
sometimes the database can be so corrupt that it cannot even be queried
for attached database list.
Change-Id: Ib8fe3bd94157acab3fbf1011c3f8a532ef5019f4
This change also prevents hardware acceleration when the ViewRoot is in the
system process. This causes problem in EGL intialization because of having
both a SurfaceControl and a Surface. This is not needed and better to leave
it off anyway (so that preview windows don't get unnecessary hw acceleration.)
Change-Id: I1cc55d7fb9a4c1a9c4c59f11f49d3e44de78acef
Merge commit 'f4a502a235e9f9ea0bcd2d5ca4981dc6e1a619c4' into kraken
* commit 'f4a502a235e9f9ea0bcd2d5ca4981dc6e1a619c4':
Don't adjust lights if screen or button brightness is changed when the screen is off.
This is a new public API for developers to opt-in to strict rules
about what they're allowed to do on certain threads. (this is the
public face of the @hide dalvik.system.BlockGuard, added recently...)
In practice this will be used for developers to opt-in to declaring
that they don't want to be allowed to do various operations (such as
disk I/O or network operations) on their main UI threads. (these
operations are often accidental, or even when they are fast come with
a good chance of being slow or very slow in some cases....)
Implementation wise, this is just a thread-local integer that has a
bitmask of the things that aren't allowed, and more bits for saying
what the violation penalty is. The penalties, of which multiple can
be chosen, include:
* logging
* dropbox uploading for analysis/reporting
* annoying dialog
* full-on crashing
These are all only very roughly implemented at this point, but all
parts now minimally work end-to-end now, so this is a good checkpoint
commit before this gets too large.
Future CLs will polish all the above 4 penalties, including
checksumming of stacktraces and minimizing penalties for duplicate
violations.
Change-Id: Icbe61a2e950119519e7364030b10c3c28d243abe