TinyHashMap used hash_t(key) to generate hashcode. This
would not work for 64-bit pointers as hash_t is declared as
an uint32_t.
Replaced the hash_t(key) call to more generic android::hash_type(key).
This function is a template function declared in TypeHelpers.h and
has a version available for all data types including pointers.
Change-Id: I612cf18b49ca7c30b63f9d6938df68fed7d80d08
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Merge simple bitmap draw operations and text operations to avoid
issuing individual gl draws for each operation. Merging other ops to
be done eventually.
The methods are different - the bitmap merging generates a single
mesh for reused, unclipped images (esp. repeated images in a listview)
The text approach queries just defers the normal font rendering until
the last drawText in the sequence that can share the same shader.
Patches are sorted and merged, but don't yet have a multiDraw
implementation. For now, the pretending-to-merge gives better sorting
behavior by keeping similar patches together.
Change-Id: Ic300cdab0a53814cf7b09c58bf54b1bf0f58ccd6
The comparisons used in the various properties setters could fail badly
in some specific conditions. The scale properties in particular did not
use the same comparisons.
This change also clamps alpha to the 0..1 range which avoids overflow
issues with lowp registers in GLSL computations.
Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
Bug: 5327776
Currently LTE_FLOAT isn't even a valid partial order, let alone
a strict weak order as needed by binary search. Consequently,
KeyedVectors with keys whose types have operator< using LTE_FLOAT
sometimes find the wrong values!
This problem affects several graphics caches including the
TextLayoutCache.
(This is still not a total order because NaNs are not comparable
but hopefully we don't ever search for NaNs this way!)
Change-Id: Ic447a34c7d87f681ee81538f22a0937a039072dd
- use GenerationCache for caching
- move GenerationCache.h from libs/hwui/utils to include/utils
- add #define for cache activation / deactivation
Change-Id: Ifaf519f0b5e33b087a453e4aa6430162d8438f20
Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704