A precondition for updateRemoteControlDisplay_syncRcs() is that
mRCStack is not null. This condition was not verified when
registering a RemoteControlDisplay.
Change-Id: I0b152410e57c590114b387e9ab83f0c4d15d060d
Adjust action bar title layout metrics to match UX specs.
Refresh new metrics properly after a config change.
Change-Id: If19fad837ca2919193d4a3a8eb01c1caff68ca67
Until we figure out a good way to do it from both group owner
and client, remove persistent behavior
Bug: 5241839
Change-Id: I31bda672edaa17e6a500f185b6b879dcfdbd069d
Previously, silent mode was entered if volume was already at 0 and
volume down key was pressed once.
The new volume management policy specifies that silent mode is entered when
volume is at last audible step and volume down key is pressed once.
Change-Id: Id3e75a99c522d8afe276868010b6e73495d23fde
When showing lockscreen, hide clock and navigation. Clean up logic
to be easier to understand.
Bug: 5112812
Change-Id: I20e3563aa36644db678c7839d47f01f223fe8d37
Bug: 5156144
Input channels could leak or simply live longer than they should
in some cases.
1. Monitor channels (used by the pointer location overlay) are never
unregistered, so they would leak.
Added code to handle failures in the receive callback by closing
the input channel.
2. The DragState held onto its input window and application handles
even after the input channel was disposed.
Added code to null these handles out when they are no longer needed.
3. Input channels previously used as input event targets would stick
around until the targets were cleared (usually on the next
event).
Added code to detect when the input dispatcher is in
an idle state and to proactively clear the targets then
to ensure that resources are released promptly.
4. Native input window handles held onto the input channel even
after the input window was removed from the input dispatcher.
Consequently, the input channel would not be disposed until
the input window handle itself was freed. Since the input
window handle is held from managed code, this meant that the
window's input channel could stick around until the next GC.
Refactored the input window handle to separate the properties
(info) and identify (handle) state into different objects.
Then modified the dispatcher to release the properties (info)
when no longer needed, including the input channel.
7. The pointer location overlay does not actually use its
standard input channel, only the monitor input channel.
Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
request that they not be provided with an input channel
at all.
Improved some of the error handling logic to emit the status
code as part of the exception message.
Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
o NfcAdapter.set*(): enforce at least one activity is provided at compile time.
o Unhide and update javadoc for some API's scheduled for ICS release.
Change-Id: I2bf4ea101442dcdeb359be26d3869f82e6e3748b