This change will greatly simplify the multi-threading of all
shape types.
This change also uses PathTessellator to render convex paths.
Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
ListView child views with transientState (setHasTransientState(true)) are not
handled correctly when the data set changes, such as when an item is added
or removed. The problem is that the transient views are cached by their
position, but this position is out of sync between the ListView and the adapter
until the ListView layout process is complete.
A better way, which unfortunately only works on ListViews with stable IDs, is
to cache the views by their itemID instead, and to use that ID to determine when
and where to reuse/retrieve a transient view during the ListView layout.
Issue #8254775 View.setHasTransient state has side-effects when deleting content in ListView
Change-Id: I2fc25e71ed6655af30b9c3f47fdf014e9b667616
Currently, NetworkManagementService only catches RemoteExceptions
when calling the BaseNetworkObserver notification methods (e.g.,
interfaceStatusChanged). However, if the observer is in the same
process, unchecked exceptions can occur as well.
When this happens, finishBroadcast does not get called, and no
further notifications can be sent, because any attempt to do so
fails with a "beginBroadcast() called while already in a
broadcast" exception.
Fix this by catching RuntimeException as well.
Bug: 8397534
Bug: 8276725
Change-Id: Icd6f32128707244978943c48a9ea3a2b952a2957
bug:8401910
This avoids leaving the renderer in a state with stale pointers (to,
e.g., shaders or color filters)
Change-Id: Idf8b63657041352e70e34e91ea416fe4385d4bc2
It is useful, particularly in animations, to be able to add a view, or at
least some graphics, on top of a view. For example, to have a child of a layout
fade away, we might want to remove the child from that layout and then fade it out
gradually. Meanwhile, we have to have a place to put that view where it will be
drawn. We could do this in the content container sometimes, but this is not a
reliable workaround in the general case, and may obscure other siblings/parents of
the layout/view in the hierarchy. A better approach would be to place a view/graphic
temporarily in the layout itself.
This feature adds the ability to add one or more Views and Drawables to an "overlay"
layer, after which the view will handle drawing that extra content when it redraws itself.
Issue #8350510 Add APIs needed for future animation capabilities
Change-Id: I70bf78c46ee3db8bd87ea1cdc2ecb5c0747ccbf9
bug:8037003
A recursive drawDisplayList call is now entirely deferred before
playing back to the screen and issuing GL commands. This way, the
entire stream can be inspected, optimized, and batch work (such as
uploading textures) before issuing commands.
Additionally, this fixes an issue where operations draw could move
across restores corresponding to saveLayer(alpha). Those and other
similar cases (such as complex clipping, requiring the stencil) are
now treated as batching barriers, with the operations that change
renderer state in a way that's difficult to defer are just re-issued
at flush time.
Change-Id: Ie7348166662a5ad89fb9b1e87558334fb826b01e
Seeking an animation after the animator has reverse()'d to the beginning
will result in seeking in reverse. Starting the animation will make it proceed
normally, and calling reverse() will also give expected behavior. But seeking
causes this unexpected behavior because the state of reversing is not reset until
the next time the animation is played (either by start() or reverse()).
Fix is to reset the internal flag when the animator ends.
Issue #8234676 Reversing an Animator Leaves it in A Reversed State Until Explicitly Started
Change-Id: I9d212ae1879aa277d1add7eb4c7ec61432af059e