Romain Guy
2665b85b2b
Small cleanup.
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Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
2010-10-18 15:11:50 -07:00
Romain Guy
03750a067e
Use VBOs to render most geometries.
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Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
2010-10-18 14:49:19 -07:00
Romain Guy
054dc18409
Don't draw entirely transparent 9patch meshes.
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Change-Id: If3e62e18b8e0dbde8a22f8ede2889b86500a4dc2
2010-10-15 17:55:25 -07:00
Romain Guy
9d13fe25f4
Fix text rendering artifact.
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Change-Id: I50f47207846e4208d363dde4e8f5f1a0f23d2d75
2010-10-15 16:06:03 -07:00
Romain Guy
e5ebcb0107
Fix clipping issue in StackView.
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Change-Id: I7ec28f25c3993a2bd7ef6399ba1923839d239905
2010-10-15 13:57:28 -07:00
Romain Guy
d2a1ff003b
Fix text rendering issue.
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The local clip rect could be off by one pixel when a 3D transform
was applied to a text primitive. This would cause small rendering
glitches in Launcher in particular.
Change-Id: I1254f6a5838c26810cbe969b096679d40b8dd504
2010-10-14 14:49:34 -07:00
Romain Guy
4afdf666fd
Color filters were ignored by the program cache fast path.
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Change-Id: I08f2f02d356234a674be778d088e0558fd49c849
2010-10-13 21:31:28 -07:00
Romain Guy
93d2361c6d
Fix layer rendering glitch.
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Change-Id: If2f987fe5526fc88743ca3e91edde4f8232ff658
2010-10-13 18:26:36 -07:00
Romain Guy
909cbaf8f9
Don't draw TextView's alpha layers when not needed.
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Change-Id: Iedf42cbc62d727f18500c78fcccf2d081a761fec
2010-10-13 18:19:48 -07:00
Romain Guy
5d794412e3
Small potential performance improvement for fonts rendering.
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Change-Id: If59c1e7803b84340fbc8b31ce6171ef0e5dc6189
2010-10-13 17:24:41 -07:00
Romain Guy
99bcdc52dc
Return identity matrix when rendering in an FBO.
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Change-Id: I57438e745b30c8cfe16c269f3cafcd719049d705
2010-10-13 17:24:41 -07:00
Romain Guy
41030da168
Add a getNativeMatrix() API.
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This API can be used by WebView to apply the appropriate transform
on its rendering.
Change-Id: I79aa39a29805f462fb08226370328815e74bdc52
2010-10-13 13:40:37 -07:00
Romain Guy
eb07af6873
Optimize layer clears.
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Don't clear the entire texture when we use textures that are bigger
than the layer itself. This will save time during the glClear() calls.
Change-Id: I06f3259ba62affb3708ba69ea41418832c7e1a65
2010-10-12 18:40:36 -07:00
Romain Guy
e91080581f
Tweak layers caching for better performance in Launcher.
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Change-Id: Ia6e67699d98f69c8a93385b3ecbdd814c7b16921
2010-10-12 18:15:42 -07:00
Romain Guy
1f114a55b5
Remove logging.
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Change-Id: Ibcb11d704653d8875e22629ea39e4ee2ebce3c22
2010-10-12 17:47:34 -07:00
Romain Guy
4bb942083a
Optimize 9patch rendering.
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This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
9db91243c5
Simplify black texture fragment shader.
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Change-Id: If2d43f92f4c98ec128692761a670b0f31207a3c0
2010-10-12 13:13:09 -07:00
Romain Guy
c00972bb16
Don't recreate a new texture every time we draw a layer.
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Change-Id: I3c28aff5acffc7c6f1ac74805869725426c62d28
2010-10-12 11:31:07 -07:00
Romain Guy
dbc26d2ba1
Don't draw fully transparent views/primitives.
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Change-Id: Icd7d8ef1f57b51a24faf32f7004125e6300d4fdc
2010-10-11 17:58:29 -07:00
Romain Guy
707b2f78cc
Optimize GLSL shaders.
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Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
2010-10-11 16:34:59 -07:00
Romain Guy
7537f856f9
Improve performance of linear gradients.
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Change-Id: If1caee31fc045dea13a4c5c10f25f2ffd325c4f8
2010-10-11 14:38:28 -07:00
Romain Guy
21b028a44f
Move GenerationCache to the utils directory.
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Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
2010-10-08 18:44:56 -07:00
Romain Guy
2728f96161
Don't update 9patches on every frame.
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Change-Id: I7ffb2365f83e0453e7d0a0cdcb3fc9308b305238
2010-10-08 18:36:57 -07:00
Romain Guy
8550c4c7b5
Better cache for layers, reduce memory usage and increase framerate.
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Change-Id: I5ff864a361db4791bd5ff6be716f7ce692ef572d
2010-10-08 15:49:53 -07:00
Romain Guy
14830948d0
Add 3D transforms support to all gradients.
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Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
2010-10-07 15:07:45 -07:00
Romain Guy
6b7bd24659
Don't clear the framebuffer when not needed.
2010-10-06 19:49:23 -07:00
Romain Guy
e3095e0c1e
Apply 3D transformations to gradient shaders.
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This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.
Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
2010-10-06 16:57:29 -07:00
Romain Guy
eb99356a05
Optimize saveLayer() when the clip flag is set.
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This speeds up applications, especially Launcher.
2010-10-05 18:14:38 -07:00
Romain Guy
7adaf3d1aa
Add support for paletted textures.
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Change-Id: I36e6069bd58f78c609cdd1f3e4560c98f128f48e
2010-10-05 14:58:09 -07:00
Romain Guy
bdb801ca99
Remove logs to reduce logcat spam.
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Change-Id: I5fc295b05b5d82bb86827b88e94dd51e8bcdc7d3
2010-10-04 17:22:29 -07:00
Romain Guy
11fd654a90
Reorder logs.
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Change-Id: I4adbd53662e1f509c860898c8ff9d19eaabd6d5b
2010-10-04 17:12:16 -07:00
Romain Guy
3b3e457c27
Snap the clip rectangle to pixel boundaries.
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Change-Id: Iac2765303552f385995fe46e219af456e0501da7
2010-10-04 14:18:24 -07:00
Romain Guy
e8cb9c1430
Apply bilinear filtering on text only when necessary.
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Change-Id: Ic903f4b5d30e9c92528c6291941896efe4729ee3
2010-10-04 14:14:11 -07:00
Romain Guy
1de1083e98
Initialize font texture cache.
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Now that text is renderer using bilinear filtering, each character is surrounded by
a 1 pixel border. This border needs to be initialized to a transparent value.
Change-Id: I26d3195db4bd576ac1f2da4c8f8e4dd18768bf12
2010-10-03 14:39:09 -07:00
Romain Guy
7975fb6d12
Apply bilinear filtering to text.
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Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
2010-10-01 16:36:14 -07:00
Romain Guy
0bb5667b4e
Fix INVALID_OPERATION error with layers rendering.
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This change is a workaround for a driver bug that causes an INVALID_OPERATION
to be thrown on every glCopyTexSubImage() call. This change also adds a new
test for gradients local matrices.
Change-Id: I41b7437481026702d0a3a9677f099b4557c0a84e
2010-10-01 00:25:02 -07:00
Romain Guy
d799912770
Make simple paths made of lines work.
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Bug #3041098
Change-Id: Ife9c3f01ded10e2bb35b1cdf1a54734d8347fee4
2010-09-30 16:57:13 -07:00
Romain Guy
b051e895cc
Add display lists caching.
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Change-Id: Iac3a248a81ed8cb076a83ef9d186b8ebba685b4c
2010-09-29 13:29:04 -07:00
Romain Guy
4aa90573bb
Adding display lists to the GL renderer (checkpoint.)
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Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00
Romain Guy
e2d345ea67
Add debug mode to measure performance.
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Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
2010-09-24 18:39:22 -07:00
Romain Guy
38c85b907a
Correctly initialize/refresh layers.
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Change-Id: Id8cdcf587b13098460f7d4aa1bd17708784d89bb
2010-09-22 22:51:12 -07:00
Romain Guy
e20ecbd12d
Draw text decorations with lines instead of rectangles.
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Change-Id: Icd25c85c3a24da96a3d2f76f9477da6f87e0303c
2010-09-22 19:49:04 -07:00
Romain Guy
29d8997bd4
Fix OpenGL errors in various places.
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Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
2010-09-22 16:44:49 -07:00
Romain Guy
8c749f87d2
Fix texture corruption issue, faster re-upload of textures.
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Bug #2950691
Change-Id: I57e2bc1d1a23e8683c25de7d09d6f5af2df59f41
2010-09-22 14:13:32 -07:00
Romain Guy
ddb80bebb0
Add support for circular gradients to the GL renderer.
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This change also adds full support for local transformation matrices on
sweep and radial gradients.
Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
2010-09-21 16:48:50 -07:00
Romain Guy
ee916f14cb
Add support for SweepGradient in the GL renderer.
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Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
2010-09-20 17:54:17 -07:00
Romain Guy
b5ab4173e0
Fix positioning of 1 pixel wide lines (esp. non AA lines.)
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Change-Id: Ic155cac72f351edae35dffdfbb236954f57ba7de
2010-09-17 15:36:56 -07:00
Romain Guy
c95c8d6bf8
Add support for non AA lines.
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Change-Id: Id5200e94815404d62760437d0d2dbb0a9276c700
2010-09-17 15:31:32 -07:00
Romain Guy
31529ff791
Correctly free memory.
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Change-Id: I08fcbfa7d27ae413e0a8e8ca6ea305c8530a72c1
2010-09-17 10:26:31 -07:00
Romain Guy
759ea80dca
Add support for drawLines(), with anti-aliasing
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Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
2010-09-16 20:49:46 -07:00