bug:18538502
Cherry-pick of adc0d9da8648abfea1035fb1108eceea9fd9b5b1 from AOSP
Previously stencil clipping within clearLayerRegions is disabled by commit
62d307c2402777d5e53b4590af5f32f8c55afd81. However, clearing whole layer
regions causes black-colored triangle regions when a TextView has
RotateAnimation because the draw within clearLayerRegions does not
affected by the current stencil clip.
Change-Id: Id32a0b16754b109905f833e063ebfa156bd953f2
Signed-off-by: Dohyun Lee <dohyun.lee@lge.com>
When destroying CanvasContext, the surface can be invalid
state. So the surface should be updated to null prior to
destroying GL resources to ensure that GL functions
are not called with an invalid surface.
Some GL implementation makes an error if GL functions
are called with an invalid surface. (Adreno 3xx)
Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
Bug: 18518580
If CanvasContext is being destroyed() the Surface
is probably no longer valid as well, so make sure to
makeCurrent() to the pbuffer surface so that the
subsequent GL operations are not using an invalid
EGLSurface
Change-Id: Ica5d6a065841772c47e00ad65aa7894c7e27e043
Previously stencil clipping within clearLayerRegions is disabled by commit
62d307c2402777d5e53b4590af5f32f8c55afd81. However, clearing whole layer
regions causes black-colored triangle regions when a TextView has
RotateAnimation because the draw within clearLayerRegions does not
affected by the current stencil clip.
Change-Id: Id32a0b16754b109905f833e063ebfa156bd953f2
Signed-off-by: Dohyun Lee <dohyun.lee@lge.com>
Remove Clang cutout for unused parameters. Fix warnings.
Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.
Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
C++11 defines a real char16_t, which is not implicitly convertible to
uint16_t (and by extension jchar). Add casts as needed.
Bug: 18300613
Change-Id: I00752002ef2e938bdb57f70947e8fd53ec103293
bug:17702227
Add details useful to developers (such as layer size/View name), and
switch away from logging implementation names/details, since they
are generally not relevant to developers.
Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
abs() operates on integers -- to check floats accurately, fabsf
should be used.
Change-Id: I1a4e85f8f5e0d08ff38d307c5c31e2b6783ab7af
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
Fix the crash from searching for closest umbra vertex by initialized the
starting index correctly.
Fix another potential crash related to ray intersection by introducing epsilon.
b/18315089
Change-Id: I9ac9a781a885701a8388714d44f79a1d905e5d33
Add a non-public API to Canvas/GLES20Canvas to provide a way to draw
the touch ripple animation without using a save layer.
Change-Id: I6e2095adffe515194f669fb75bb67abf813bd518
Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
1. This improve the looking, the star shape (spike) on long action bar is gone.
Shadow is more smooth now.
2. The performance is better, too. For averaging around rect, round rect and
circle, the spot shadow itself is 3 times faster. On N7 v1, it could be less than
0.1 ms.
b/14976551
b/16712006
Change-Id: I61ed546ee56e7c8dbe504dfcaef12d084904b4b8
Bug: 17947547
Pull the ResourceCache (aka, ref-counting side channel) out of
Caches so that DisplayListRenderer doesn't use Caches, avoiding
the risk of instantiating Caches on the wrong thread or
without a GL context
Change-Id: I7d63b70b3b0a0163308c5dedd6ef255eadebe8fd