Improve DisplayList state output
bug:17991451 Log hardware layers and shadow casting Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2
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@ -105,8 +105,11 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) {
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* display list. This function should remain in sync with the replay() function.
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*/
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void RenderNode::output(uint32_t level) {
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ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
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getName(), isRenderable());
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ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this,
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getName(),
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(properties().hasShadow() ? ", casting shadow" : ""),
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(isRenderable() ? "" : ", empty"),
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(mLayer != NULL ? ", on HW Layer" : ""));
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ALOGD("%*s%s %d", level * 2, "", "Save",
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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@ -570,7 +570,7 @@ public:
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}
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bool hasShadow() const {
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return getZ() >= 0.0f
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return getZ() > 0.0f
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&& getOutline().getPath() != NULL
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&& getOutline().getAlpha() != 0.0f;
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}
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@ -19,6 +19,7 @@ LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
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LOCAL_CFLAGS += -Wno-unused-parameter
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LOCAL_CFLAGS += -DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\"
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LOCAL_SRC_FILES:= \
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