Improve DisplayList state output

bug:17991451

Log hardware layers and shadow casting

Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2
This commit is contained in:
Chris Craik
2014-11-21 14:54:35 -08:00
parent 6c912b7d05
commit b5a5435a77
3 changed files with 7 additions and 3 deletions

View File

@ -105,8 +105,11 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) {
* display list. This function should remain in sync with the replay() function.
*/
void RenderNode::output(uint32_t level) {
ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
getName(), isRenderable());
ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this,
getName(),
(properties().hasShadow() ? ", casting shadow" : ""),
(isRenderable() ? "" : ", empty"),
(mLayer != NULL ? ", on HW Layer" : ""));
ALOGD("%*s%s %d", level * 2, "", "Save",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);

View File

@ -570,7 +570,7 @@ public:
}
bool hasShadow() const {
return getZ() >= 0.0f
return getZ() > 0.0f
&& getOutline().getPath() != NULL
&& getOutline().getAlpha() != 0.0f;
}

View File

@ -19,6 +19,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += -Wno-unused-parameter
LOCAL_CFLAGS += -DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\"
LOCAL_SRC_FILES:= \