- the handle size is now entirely independent of asset size
- the handle doesn't have to have a handle graphic
- the handle top/bottom sizing can each change based on
whether the challenge is visible
- now, the handle becomes very small when the challenge is
visible, and does not intrude into the challenge rect
itself (so you really need to drag downward through the
top edge of the challenge to activate the handle and close
the challenge)
- when the challenge is closed, the handle may be clicked to
open
Bug: 7428215
Change-Id: I4ca7b4d5d475337295a6a7492a831abbba288ac5
Proto-Id: Ibc8997ece27ca1e0fa4deb651bb11860f95d7b23
-> updated assets
-> Always showing outlines as per new mock
-> Enabling layers on content during fades (still need to sort out layers for frames)
-> Added carousel overscroll as per discussion with danship
-> Fading side pages in carousel
-> other small polish
Change-Id: If88686768c621a65b175a74c07cb55a69321fd97
Addressing some comments:
- Sticky widget is now saved in a user-scoped setting.
- Removed multi-user widget from computation (obsolete).
- Removed status widget from computation (just use right-most).
- Removed duplicate isMusicPlaying logic.
(frameworks/base)
Change-Id: I8ef8f826677d78ac24da52adf2d99d47c8d965ac
This change removes the modulation of the screen brightness
by the electron beam level. The screen brightness remains
constant while the electron beam animation is playing.
Previously we were multiplying the screen brightness by the
electron beam level so as to animate both at the same time.
The problem is that when the screen brightness is already dim
to begin with, it may not be possible to see the electron beam
animation because the modulated screen brightness rapidly
converges on 0. This may manifest give the appearance of
an abrupt transition or a flash as the screen turns off.
Bug: 7387800
Change-Id: I27b90f0098bbdc3de1d66fad819548d1301405cd
Add settings dock_audio_media_enabled indicating if dock audio
is enabled for media for docks that do not implement jack detection.
Bug 7302106.
Change-Id: I75766b606ceb870b3f89979c4e3cca88ed197aaf
This reverts commit 6bf6eb7d5f9207d6a3e1d6b61f17a8654d06fbdb.
and also fbc21e126f329b7b7c161858c1390ccb023be07e
I have also removed all unnecessary calls to resolveLayoutDirection(int). This is possible as
we are resolving layout params on every child of a ViewGroup as of commit
fcc3348f61b2992f0b84e8e8dcb3535fc715298f
Change-Id: I262a375b03fcc3c9261cbe2edebb6ec42ec2e186
Integrate from proto app
When calling code deliberately hides the slider, block drags of the
slider that may begin shortly after. This prevents the case where edge
dragging a widget can accidentally catch the slider instead.
Change-Id: I7e8e1ad4afbea0abeeb08161ddeb938c858fc4a5
Frameworks' FusedLocationProvider runs as a specific user so that it
can join a specific process. The solution that works for NLP, run one
copy per user as that user, does not work for FLP.
To make FLP play nicely with multiuser, I've allowed SYSTEM_UID to
operate in the background and included a hardcoded exception to
prevent ServiceWatcher from trying to launch one FLP per user.
Bug: 7279799
Change-Id: I573ea5226d8d00777421b39c5c3fb0899bf09b4d