* changes:
AwesomePlayer now renders either remote (IOMXRenderer) or locally depending on what kind of decoder was instantiated. Split off color conversion code into its own shared library.
This change fixes the context menu trigger behavior while
the user is selecting via touch. How if a user is selecting
text via dragging their finger, to trigger the context menu
they will have to lift their finger up, then issue a
longpress. This is consistent with the behavior of selecting
via the trackball.
The problem is due to spurious headset connection indications received from event observer when a 3.5mm headset w/o mic is connected.
In this particular case, The HeadsetObserver first received a valid indication of headset with mic connection, followed by a headset with mic disconnection and finally a headset w/o mic connection.
The HeadsetObserver delays the headset disconnection intent to leave time to music app to pause music before the output path is switched.
As the last headset w/o mic connection indication is received from the event observer before the intent corresponding to the spurious headset with mic disconnection is broadcast, the later is discarded. Results a state where the headset with mic is always considered as connected.
The fix consists in not canceling pending intents when a new headset state is received and carrying the HeadsetObserver state with the delayed message triggering the broacast of the disconnection intent.
Merge commit '54bb575e85d1e40efbfbb868f37553cdd8ed318f' into eclair-mr2
* commit '54bb575e85d1e40efbfbb868f37553cdd8ed318f':
Fix the dependencies to make online-sdk-docs.
Merge commit '9b52a2184e99565bcd7f77effb321c95a2a4837e' into eclair-mr2
* commit '9b52a2184e99565bcd7f77effb321c95a2a4837e':
Fix#2269582 Sometimes camera preview screen is truncated
Merge commit '62d4395bdb3114b9a75e46140456bc54fd13a3e7' into eclair-mr2
* commit '62d4395bdb3114b9a75e46140456bc54fd13a3e7':
Layoutlib: Add a constant for default density value.
Merge commit '6f95f461098d5b9e93212cf9cc7c7a6498eecf3a' into eclair
* commit '6f95f461098d5b9e93212cf9cc7c7a6498eecf3a':
Fix the dependencies to make online-sdk-docs.
There were a few places in the window manager where we wouldn't cause
a layout after making a window visible. This would leave it using
whatever size and position it last have since we don't layout windows
when they are not visible.
Also includes a little part I missed in the security issue that
allowed wallpapers to see input on the lock screen.
Change-Id: Icd7e037ad9a67ac936bc7039d87ed68f49502d73
Make sure the application is always given the most recent configuration
when launcher. Use the current configuration, instead of whatever happens
to be set by the app, for reporting what it was launched with.
Change-Id: I2ffe306f56cc9092b640546dd0a28d2c29b9c0b3
(CrashData was a custom-marshalled crash-info class used for a server crash
reporting system I am deprecating). Use ApplicationErrorReport.CrashInfo
instead to report crash details (mostly the stack trace) from RuntimeInfo to
ActivityManagerService, since we're likely to need the crash information in
that form anyway.
Remove the (long-disabled) flags and support for the "Debug" button
in the crash dialog.
Further gut the ICheckinService interface by removing the crash-reporting
APIs (and everything that calls them), plus the synchronous checkin()
method (which has been stubbed out for a while now).
A new dropbox-based crash reporting system is in the works, but not part
of this change.
The system_server process is deadlocking between event dispatch and window
manager code. This change fixes the lock scoping to eliminate the deadlock.
Change-Id: I00f029e4d51d7432119ad3aeec260df215b52546
Merge commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2' into eclair-mr2
* commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2':
fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.
Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
This change makes it so with API level 7 and above all resources will be
packaged in UTF-8 format. Any minSdkVersion level that is named will also
have resources packaged in UTF-8, because it is assumed that previous
releases will only be rebuilt with their proper integer number and only
future releases will temporarily have names.
Change-Id: If5d1ee5e48fbaf31798816b068ac44b14a93121b
Merge commit '7eb6ec1f44ade4c7bf3d23cbcfe29a17bbd940b1' into eclair-mr2
* commit '7eb6ec1f44ade4c7bf3d23cbcfe29a17bbd940b1':
Add ContactManager, MultiResolution, Wiktionary, and WiktionarySimple to samples index. Also add latest samples zip file.
Merge commit '083a557c25e0032bc4900f335b6643d0badd09ce' into eclair-mr2
* commit '083a557c25e0032bc4900f335b6643d0badd09ce':
fix [2319255] crash in openGL : from the media recorder stress test.