271 Commits

Author SHA1 Message Date
Romain Guy
0bb5667b4e Fix INVALID_OPERATION error with layers rendering.
This change is a workaround for a driver bug that causes an INVALID_OPERATION
to be thrown on every glCopyTexSubImage() call. This change also adds a new
test for gradients local matrices.

Change-Id: I41b7437481026702d0a3a9677f099b4557c0a84e
2010-10-01 00:25:02 -07:00
Romain Guy
d799912770 Make simple paths made of lines work.
Bug #3041098

Change-Id: Ife9c3f01ded10e2bb35b1cdf1a54734d8347fee4
2010-09-30 16:57:13 -07:00
Romain Guy
b051e895cc Add display lists caching.
Change-Id: Iac3a248a81ed8cb076a83ef9d186b8ebba685b4c
2010-09-29 13:29:04 -07:00
Romain Guy
4aa90573bb Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00
Romain Guy
e2d345ea67 Add debug mode to measure performance.
Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
2010-09-24 18:39:22 -07:00
Romain Guy
38c85b907a Correctly initialize/refresh layers.
Change-Id: Id8cdcf587b13098460f7d4aa1bd17708784d89bb
2010-09-22 22:51:12 -07:00
Romain Guy
e20ecbd12d Draw text decorations with lines instead of rectangles.
Change-Id: Icd25c85c3a24da96a3d2f76f9477da6f87e0303c
2010-09-22 19:49:04 -07:00
Romain Guy
29d8997bd4 Fix OpenGL errors in various places.
Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
2010-09-22 16:44:49 -07:00
Romain Guy
8c749f87d2 Fix texture corruption issue, faster re-upload of textures.
Bug #2950691

Change-Id: I57e2bc1d1a23e8683c25de7d09d6f5af2df59f41
2010-09-22 14:13:32 -07:00
Romain Guy
ddb80bebb0 Add support for circular gradients to the GL renderer.
This change also adds full support for local transformation matrices on
sweep and radial gradients.

Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
2010-09-21 16:48:50 -07:00
Romain Guy
ee916f14cb Add support for SweepGradient in the GL renderer.
Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
2010-09-20 17:54:17 -07:00
Romain Guy
b5ab4173e0 Fix positioning of 1 pixel wide lines (esp. non AA lines.)
Change-Id: Ic155cac72f351edae35dffdfbb236954f57ba7de
2010-09-17 15:36:56 -07:00
Romain Guy
c95c8d6bf8 Add support for non AA lines.
Change-Id: Id5200e94815404d62760437d0d2dbb0a9276c700
2010-09-17 15:31:32 -07:00
Romain Guy
31529ff791 Correctly free memory.
Change-Id: I08fcbfa7d27ae413e0a8e8ca6ea305c8530a72c1
2010-09-17 10:26:31 -07:00
Romain Guy
759ea80dca Add support for drawLines(), with anti-aliasing
Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
2010-09-16 20:49:46 -07:00
Romain Guy
bf434114cb Snap layer bounds to pixel boundaries.
Change-Id: I272ceebf469a119f01ea9d73cdd68519afdffa99
2010-09-16 14:40:17 -07:00
Romain Guy
b025b9c8b4 Better error handling in the OpenGL renderer.
Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
2010-09-16 14:16:48 -07:00
Romain Guy
6820ac8b14 Fix 9patch rendering.
Change-Id: Ic4c18ff483cca95fbabcb10843f7714efe488adb
2010-09-15 18:11:50 -07:00
Romain Guy
87a76578f7 Docs updates.
Change-Id: Iff395e1c6d81a484a2c4ad6e88357c0134971b78
2010-09-13 18:13:52 -07:00
Romain Guy
1c740bce8a Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.

This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.

Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
2010-09-13 18:03:21 -07:00
Romain Guy
81ab046a11 Forgot the return value...
Change-Id: Iccf369a613c1cf83f3e948460c567291b084fad2
2010-09-13 17:32:34 -07:00
Romain Guy
8411f336c7 Fix rendering issue with layers intersecting the clip rect.
Change-Id: Icbe35194fa219ef13ce639d33631235f8d7df3d7
2010-09-13 17:27:57 -07:00
Romain Guy
58ef7fbf16 Forces windows to draw the first time they show.
Change-Id: I239572ee49bc60f30d957f548104e75844859a93
2010-09-13 12:52:37 -07:00
Romain Guy
2bffd268f1 Fix text rendering issue with text scaling.
Change-Id: I1f3ae40025697e8f8ca0616ee6550fe215cadcc8
2010-09-12 17:59:13 -07:00
Romain Guy
8694230ff2 Optimize calls to glCopyTexImage2D().
Change-Id: I34ee87bd4472864f440916e03a2894fae24bbe4a
2010-09-12 13:02:16 -07:00
Romain Guy
f607bdc167 Correct implementation of saveLayer().
Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
2010-09-12 12:24:12 -07:00
Romain Guy
a5aed0d589 Add support for advanced blend modes with the framebuffer.
This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.

Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
2010-09-09 14:42:43 -07:00
Romain Guy
d90f23e24a Do not convert 8888 bitmaps to 565 when doing a copy.
Bug #2988077
This change keeps the 8888 format for new bitmaps and also keeps,
when possible, the opaque flag.

Change-Id: Ia61f2e89936916b329212a4c59a7d815c329f84e
2010-09-09 11:47:54 -07:00
Romain Guy
183f17e7eb A Path can exist in several cache entries.
Change-Id: I742f7425d2b6bef753ed3e04fb39ebb103b2dc00
2010-09-09 10:13:31 -07:00
Romain Guy
a2341a9f6a Purge Skia objects from GL caches as needed.
Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
2010-09-08 18:04:33 -07:00
Romain Guy
9aaa8269a3 Fix possible infinite loop when purging textures.
Change-Id: Ib05b398ae03e734da2dab0496df416fed4570b1c
2010-09-08 15:15:43 -07:00
Romain Guy
8aef54fa17 Add support for Canvas flags on save.
This is required for the rewrite of layers support.

Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
2010-09-01 15:49:25 -07:00
Romain Guy
da8532c6f4 Add hooks for hardware accelerated WebView.
Change-Id: I907cdec8a67594f87749ac46bda85f04af5a2003
2010-08-31 11:50:35 -07:00
Romain Guy
b45c0c9774 Apply gamma correction to font rendering.
Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
2010-08-27 11:31:24 -07:00
Romain Guy
f6fcac7ce1 Fix passion build
Change-Id: I93322bd36a004ac5aa9a0409d22dbf36a2da1680
2010-08-24 18:17:31 -07:00
Romain Guy
fb8b763f76 Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
2010-08-24 17:18:14 -07:00
Romain Guy
a80d32f7b6 Add support for textScaleX.
This will not look great because we render fonts using bitmaps, not
paths.

Change-Id: I01b87b81bfbdbfa28460a5d5309d38e2a65e77c4
2010-08-20 18:42:37 -07:00
Romain Guy
e9e7fd0813 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
Change-Id: I7159825f4b1d6f5a1cd09ec091994801b52b6bda
2010-08-19 14:45:42 -07:00
Romain Guy
c4d8eb6fb7 Speedup TextView fades (no more layers required.)
Also fixes a crash in the drop shadows cache and improves
drop shadows caching.

Change-Id: I9c0208a49467f9201d786ae0c129194b8d423923
2010-08-18 20:48:33 -07:00
Romain Guy
8b55f37765 Fix drawing issues with layers.
Prior to this change layers would clip their content incorrectly. They would
also not apply alpha properly.

Change-Id: Id7b3aaa7dbdc51de68fe050e64458f68e40503fd
2010-08-18 17:10:07 -07:00
Romain Guy
1f8c9602ee Fix the build.
Change-Id: I8bd418ba21e3e3f68b793030398d1a5e933dfb19
2010-08-18 12:57:31 -07:00
Romain Guy
2542d19974 Layers were using an extra Snapshot causing extra clipping.
Bug #2919310

Change-Id: I72ccd44bba7a3f3db72f581aa96198b6226e4478
2010-08-18 11:47:12 -07:00
Romain Guy
8fb954263d Fix save()/restore() issues in the OpenGL renderer.
The save stack now behaves exactly like in Skia.

Change-Id: If7e642f41f2c8f693f6e8c26cba81507d466562e
2010-08-17 18:40:21 -07:00
Romain Guy
1d83e1981c Correctly set the viewport in layers.
Bug #2919295

Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
2010-08-17 11:37:00 -07:00
Romain Guy
0a41749953 Cleanup, better code reuse.
Change-Id: Ib86a7309ae579cce3b7cf464782c34e70a74c616
2010-08-16 20:26:20 -07:00
Romain Guy
1e45aae5de Add drop shadows.
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00
Romain Guy
0ba681bce1 Fix GC issue, fix local shader transformations.
Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
2010-08-12 15:37:00 -07:00
Romain Guy
af28b51496 Better support for rotation and perspective matrices.
Change-Id: I56b5ae3321735ba5ee42aafc9bc0eb399b9e75b5
2010-08-12 14:34:44 -07:00
Romain Guy
959c91f7f7 Bunch of fixes.
Fixes memory leak, fixes multiple context support, fix 3d transforms.

Change-Id: I7462cfbc57857dbd4de4e76b9d4cba58a1bce77b
2010-08-11 19:35:53 -07:00
Romain Guy
98173a277f Delete shaders after a compile error. Also disable extra logging.
Change-Id: I9b1558b0feac3d9b2cca926feeaf73921664cc73
2010-08-11 16:40:25 -07:00