Better error handling in the OpenGL renderer.

Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
This commit is contained in:
Romain Guy
2010-09-16 14:16:48 -07:00
parent 857d7cf80e
commit b025b9c8b4
6 changed files with 52 additions and 8 deletions

View File

@ -148,9 +148,15 @@ class GLES20Canvas extends Canvas {
void onPreDraw() {
nPrepare(mRenderer);
}
private native void nPrepare(int renderer);
void onPostDraw() {
nFinish(mRenderer);
}
private native void nFinish(int renderer);
@Override
public boolean acquireContext() {
if (!mContextLocked) {

View File

@ -210,7 +210,7 @@ public abstract class HardwareRenderer {
* is invoked and the requested flag is turned off. The error code is
* also logged as a warning.
*/
void checkErrors() {
void checkEglErrors() {
if (isEnabled()) {
int error = sEgl.eglGetError();
if (error != EGL10.EGL_SUCCESS) {
@ -221,7 +221,7 @@ public abstract class HardwareRenderer {
// we'll try again if it was context lost
setRequested(false);
}
Log.w(LOG_TAG, "OpenGL error: " + error);
Log.w(LOG_TAG, "EGL error: " + Integer.toHexString(error));
}
}
}
@ -348,7 +348,7 @@ public abstract class HardwareRenderer {
void initializeIfNeeded(int width, int height, View.AttachInfo attachInfo,
SurfaceHolder holder) {
if (isRequested()) {
checkErrors();
checkEglErrors();
super.initializeIfNeeded(width, height, attachInfo, holder);
}
}
@ -386,6 +386,9 @@ public abstract class HardwareRenderer {
void onPreDraw() {
}
void onPostDraw() {
}
/**
* Defines the EGL configuration for this renderer. The default configuration
* is RGBX, no depth, no stencil.
@ -418,10 +421,12 @@ public abstract class HardwareRenderer {
canvas.restoreToCount(saveCount);
}
onPostDraw();
attachInfo.mIgnoreDirtyState = false;
sEgl.eglSwapBuffers(sEglDisplay, mEglSurface);
checkErrors();
checkEglErrors();
}
}
@ -570,6 +575,11 @@ public abstract class HardwareRenderer {
mGlCanvas.onPreDraw();
}
@Override
void onPostDraw() {
mGlCanvas.onPostDraw();
}
static HardwareRenderer create(boolean translucent) {
if (GLES20Canvas.isAvailable()) {
return new Gl20Renderer(translucent);

View File

@ -84,6 +84,11 @@ static void android_view_GLES20Canvas_prepare(JNIEnv* env, jobject canvas,
renderer->prepare();
}
static void android_view_GLES20Canvas_finish(JNIEnv* env, jobject canvas,
OpenGLRenderer* renderer) {
renderer->finish();
}
static void android_view_GLES20Canvas_acquireContext(JNIEnv* env, jobject canvas,
OpenGLRenderer* renderer) {
renderer->acquireContext();
@ -384,6 +389,7 @@ static JNINativeMethod gMethods[] = {
{ "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Canvas_destroyRenderer },
{ "nSetViewport", "(III)V", (void*) android_view_GLES20Canvas_setViewport },
{ "nPrepare", "(I)V", (void*) android_view_GLES20Canvas_prepare },
{ "nFinish", "(I)V", (void*) android_view_GLES20Canvas_finish },
{ "nAcquireContext", "(I)V", (void*) android_view_GLES20Canvas_acquireContext },
{ "nReleaseContext", "(I)V", (void*) android_view_GLES20Canvas_releaseContext },

View File

@ -110,11 +110,9 @@ Layer* LayerCache::get(LayerSize& size) {
layer = new Layer;
layer->blend = true;
// Generate the texture in which the FBO will draw
glGenTextures(1, &layer->texture);
glBindTexture(GL_TEXTURE_2D, layer->texture);
// The FBO will not be scaled, so we can use lower quality filtering
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

View File

@ -124,6 +124,8 @@ OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
}
OpenGLRenderer::~OpenGLRenderer() {
@ -161,6 +163,15 @@ void OpenGLRenderer::prepare() {
mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
}
void OpenGLRenderer::finish() {
#if DEBUG_OPENGL
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
LOGD("GL error from OpenGLRenderer: 0x%x", status);
}
#endif
}
void OpenGLRenderer::acquireContext() {
if (mCaches.currentProgram) {
if (mCaches.currentProgram->isInUse()) {
@ -342,7 +353,10 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
// Layers only make sense if they are in the framebuffer's bounds
bounds.intersect(*mSnapshot->clipRect);
if (bounds.isEmpty()) return false;
if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
bounds.getHeight() > mMaxTextureSize) {
return false;
}
LayerSize size(bounds.getWidth(), bounds.getHeight());
Layer* layer = mCaches.layerCache.get(size);

View File

@ -44,6 +44,13 @@
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#define DEBUG_OPENGL 1
///////////////////////////////////////////////////////////////////////////////
// Renderer
///////////////////////////////////////////////////////////////////////////////
@ -59,6 +66,7 @@ public:
void setViewport(int width, int height);
void prepare();
void finish();
void acquireContext();
void releaseContext();
@ -395,6 +403,8 @@ private:
// List of rectangles to clear due to calls to saveLayer()
Vector<Rect*> mLayers;
GLint mMaxTextureSize;
}; // class OpenGLRenderer
}; // namespace uirenderer