We get ResTables two different ways: one is from AAPT, another from
settings-based requests from the Java side. In the settings-based
requests, localeScript will be autocomputed, but for AAPT-filled
tables (especially if they come from older versions of AAPT), we need
to compute the script.
Previously, locales that came from packages were incorrectly assumed
to have "undeterminable" scripts, rather than "undetermined" scripts.
This led to us mistakenly falling back to the old logic of requiring
the locales' countries to match, rather than just looking at computed
scripts.
Bug: 27157452
Change-Id: Id7e346d3ecfb17273ffb63de5bcb4849a6eafbbd
(1) Update both static and shared lib to export libhwui headers
(2) Work around problem in current make system where a static
libraries dependencies are not transitively included by moving
those dependencies into a file that can be included by targets
using libhwui_static.
(3) Do not expose protobuf headers to clients outside of HWUI
Change-Id: I08470c02a83ae64116081eff0c2050878990c6ed
Bug: 26980851
GL_RGBA16F was being incorrectly calculated
as 4 bpp instead of 16 in Texture's objectSize(),
leading to a mismatch in cache size tracking
in GradientCache
Change-Id: I533c52fcdf9910d7a7d14bbd80965b8cbef8e147
Bug: 27072626
Or at least fix this one and make it harder to leak
going forward. static_asserts are cool, use them liberally
Also makes allocation via LA (slightly) faster by fixing create*
variants to use rvalue references & std::forward, preventing
an accidental pass-by-value
Change-Id: I18fd696a93dd6ea49c8d8c587d4c8bee56dbfdf5
Bug: 27072626
Or at least fix this one and make it harder to leak
going forward. static_asserts are cool, use them liberally
Also makes allocation via LA (slightly) faster by fixing create*
variants to use rvalue references & std::forward, preventing
an accidental pass-by-value
Change-Id: I5e0e36e72c6dd93324194ebf9a95f8204f05f261
- Rename to FrameMetrics to avoid collision with existing
android.view.FrameStats class
- Make FrameMetricsObserver implementation detail,
exposing FrameMetricsListener interface as public API
and wrapping in FrameStatsObserver to maintain state
- Remove dropped frame count call, in favor of passing as
parameter to callback method.
- Move away from raw timestamp access in favor of Metric IDs
which represent higher-level, more stable stages in a frame
lifecycle and match the categories exposed in the onscreen
bars.
- Support many-to-many Window<->FrameMetricsListener relationship
Change-Id: I00e741d664d4c868b1b6d0131a23f8316bd8c5c2
bug:17478770
This removes a lot of redundant property query code, and puts the
queries all in one place, so defining them automatically will be simpler
in the future.
Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
Not using EGL_SWAP_BEHAVIOR_PRESERVED_BIT as config attribute for
eglChooseConfig doesn't automatically mean the swap behavior is buffer
destroyed. This is driver implementation specific and on some hw this
can still be buffer preserved. Make sure it is buffer destroyed by
explicitly setting it for every new surface when requested.
Change-Id: Ie2c7c89b0d20e35832b488c6263bb4d9dd844a75
Signed-off-by: Christian Poetzsch <christian.potzsch@imgtec.com>
Also added API check so that for pre-N we ignore invalid VD animation,
in order to avoid breaking old apps.
Bug: 26975469
Bug: 26949340
Change-Id: I498539ad6a05de3d886e7dcdc8a167e78333ab11
b/26949340 and b/26975469, b/26975079 as well
This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.
Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
bug:26524690
Don't intersect the first clip with the viewport. Instead, the first
clip op should always be a replace op.
Additionally, only quick reject nodes that clip to bounds, since some
nodes (like ripples) draw outside their own bounds.
Change-Id: I96a52029f360328aba19af7349888cc0a026b5b1
One SkCanvas save flag reference snuck back in after the last
cleanup. Convert to the new SaveFlags enum.
Change-Id: I9ba4b01a19bbb80276c84d30fd0d7b9513892cf9