Merge "Add SkiaBehaviorTests"
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@ -238,6 +238,7 @@ LOCAL_CFLAGS := \
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LOCAL_SRC_FILES += \
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$(hwui_test_common_src_files) \
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tests/unit/BufferPoolTests.cpp \
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tests/unit/CanvasStateTests.cpp \
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tests/unit/ClipAreaTests.cpp \
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tests/unit/CrashHandlerInjector.cpp \
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@ -247,11 +248,11 @@ LOCAL_SRC_FILES += \
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tests/unit/GpuMemoryTrackerTests.cpp \
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tests/unit/LayerUpdateQueueTests.cpp \
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tests/unit/LinearAllocatorTests.cpp \
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tests/unit/VectorDrawableTests.cpp \
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tests/unit/OffscreenBufferPoolTests.cpp \
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tests/unit/SkiaBehaviorTests.cpp \
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tests/unit/StringUtilsTests.cpp \
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tests/unit/BufferPoolTests.cpp \
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tests/unit/TextDropShadowCacheTests.cpp
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tests/unit/TextDropShadowCacheTests.cpp \
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tests/unit/VectorDrawableTests.cpp
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ifeq (true, $(HWUI_NEW_OPS))
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LOCAL_SRC_FILES += \
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43
libs/hwui/tests/unit/SkiaBehaviorTests.cpp
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43
libs/hwui/tests/unit/SkiaBehaviorTests.cpp
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@ -0,0 +1,43 @@
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tests/common/TestUtils.h"
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#include <gtest/gtest.h>
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#include <SkShader.h>
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using namespace android;
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using namespace android::uirenderer;
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/**
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* 1x1 bitmaps must not be optimized into solid color shaders, since HWUI can't
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* compose/render color shaders
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*/
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TEST(SkiaBehavior, CreateBitmapShader1x1) {
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SkBitmap origBitmap = TestUtils::createSkBitmap(1, 1);
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std::unique_ptr<SkShader> s(SkShader::CreateBitmapShader(
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origBitmap,
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SkShader::kClamp_TileMode,
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SkShader::kRepeat_TileMode));
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SkBitmap bitmap;
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SkShader::TileMode xy[2];
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ASSERT_TRUE(s->isABitmap(&bitmap, nullptr, xy))
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<< "1x1 bitmap shader must query as bitmap shader";
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EXPECT_EQ(SkShader::kClamp_TileMode, xy[0]);
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EXPECT_EQ(SkShader::kRepeat_TileMode, xy[1]);
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EXPECT_EQ(origBitmap.pixelRef(), bitmap.pixelRef());
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}
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