Merge "Add SkiaBehaviorTests"

This commit is contained in:
Chris Craik
2016-02-04 18:08:20 +00:00
committed by Android (Google) Code Review
2 changed files with 47 additions and 3 deletions

View File

@ -238,6 +238,7 @@ LOCAL_CFLAGS := \
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/unit/BufferPoolTests.cpp \
tests/unit/CanvasStateTests.cpp \
tests/unit/ClipAreaTests.cpp \
tests/unit/CrashHandlerInjector.cpp \
@ -247,11 +248,11 @@ LOCAL_SRC_FILES += \
tests/unit/GpuMemoryTrackerTests.cpp \
tests/unit/LayerUpdateQueueTests.cpp \
tests/unit/LinearAllocatorTests.cpp \
tests/unit/VectorDrawableTests.cpp \
tests/unit/OffscreenBufferPoolTests.cpp \
tests/unit/SkiaBehaviorTests.cpp \
tests/unit/StringUtilsTests.cpp \
tests/unit/BufferPoolTests.cpp \
tests/unit/TextDropShadowCacheTests.cpp
tests/unit/TextDropShadowCacheTests.cpp \
tests/unit/VectorDrawableTests.cpp
ifeq (true, $(HWUI_NEW_OPS))
LOCAL_SRC_FILES += \

View File

@ -0,0 +1,43 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tests/common/TestUtils.h"
#include <gtest/gtest.h>
#include <SkShader.h>
using namespace android;
using namespace android::uirenderer;
/**
* 1x1 bitmaps must not be optimized into solid color shaders, since HWUI can't
* compose/render color shaders
*/
TEST(SkiaBehavior, CreateBitmapShader1x1) {
SkBitmap origBitmap = TestUtils::createSkBitmap(1, 1);
std::unique_ptr<SkShader> s(SkShader::CreateBitmapShader(
origBitmap,
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode));
SkBitmap bitmap;
SkShader::TileMode xy[2];
ASSERT_TRUE(s->isABitmap(&bitmap, nullptr, xy))
<< "1x1 bitmap shader must query as bitmap shader";
EXPECT_EQ(SkShader::kClamp_TileMode, xy[0]);
EXPECT_EQ(SkShader::kRepeat_TileMode, xy[1]);
EXPECT_EQ(origBitmap.pixelRef(), bitmap.pixelRef());
}