155 Commits

Author SHA1 Message Date
Romain Guy
c95c8d6bf8 Add support for non AA lines.
Change-Id: Id5200e94815404d62760437d0d2dbb0a9276c700
2010-09-17 15:31:32 -07:00
Romain Guy
759ea80dca Add support for drawLines(), with anti-aliasing
Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
2010-09-16 20:49:46 -07:00
Romain Guy
b025b9c8b4 Better error handling in the OpenGL renderer.
Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
2010-09-16 14:16:48 -07:00
Romain Guy
6820ac8b14 Fix 9patch rendering.
Change-Id: Ic4c18ff483cca95fbabcb10843f7714efe488adb
2010-09-15 18:11:50 -07:00
Romain Guy
1c740bce8a Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.

This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.

Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
2010-09-13 18:03:21 -07:00
Romain Guy
8694230ff2 Optimize calls to glCopyTexImage2D().
Change-Id: I34ee87bd4472864f440916e03a2894fae24bbe4a
2010-09-12 13:02:16 -07:00
Romain Guy
f607bdc167 Correct implementation of saveLayer().
Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
2010-09-12 12:24:12 -07:00
Romain Guy
a5aed0d589 Add support for advanced blend modes with the framebuffer.
This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.

Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
2010-09-09 14:42:43 -07:00
Romain Guy
8aef54fa17 Add support for Canvas flags on save.
This is required for the rewrite of layers support.

Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
2010-09-01 15:49:25 -07:00
Romain Guy
da8532c6f4 Add hooks for hardware accelerated WebView.
Change-Id: I907cdec8a67594f87749ac46bda85f04af5a2003
2010-08-31 11:50:35 -07:00
Romain Guy
fb8b763f76 Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
2010-08-24 17:18:14 -07:00
Romain Guy
2542d19974 Layers were using an extra Snapshot causing extra clipping.
Bug #2919310

Change-Id: I72ccd44bba7a3f3db72f581aa96198b6226e4478
2010-08-18 11:47:12 -07:00
Romain Guy
0a41749953 Cleanup, better code reuse.
Change-Id: Ib86a7309ae579cce3b7cf464782c34e70a74c616
2010-08-16 20:26:20 -07:00
Romain Guy
1e45aae5de Add drop shadows.
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00
Romain Guy
7fbcc0492f Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
2010-08-05 17:23:49 -07:00
Romain Guy
db1938e0e6 Add support for ColorFilters.
Color filters are fully supported and can be used with shaders.

Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
2010-08-02 18:50:56 -07:00
Romain Guy
06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00
Romain Guy
ae5575b342 Fix gradients rendering and destructor crashes.
This changes binds all textures to GL_TEXTURE0, this will have
to be changed when combining shader capabilities.

Change-Id: I02df4f5ba41e9b01ffa52fd7c26b41477c7ed18f
2010-07-29 18:48:04 -07:00
Romain Guy
889f8d1403 Moved all the rendering code to the new shader generator.
The generator supports features that are not yet implement in the
renderer: color matrix, lighting, porterduff color blending and
composite shaders.

This change also adds support for repeated/mirrored non-power of 2
bitmap shaders.

Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234
2010-07-29 14:37:42 -07:00
Romain Guy
ac670c0433 Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.

Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
2010-07-27 19:52:29 -07:00
Romain Guy
e8e62a4a03 Add text alignment support to drawText().
This change also integrates better support for RTL text.

Change-Id: I6da8f5cf5dc28ca7cf1b22e27b0d853c919e8481
2010-07-23 18:55:21 -07:00
Romain Guy
51769a68a5 Cleanup, added properties for the FontRenderer.
Change-Id: I909c74815d3ac394438ad8071d17fef5401dbeed
2010-07-23 00:28:00 -07:00
Romain Guy
bd0e6aa0ff Add a way to query GL extensions.
Change-Id: Ic27dbf72289dacf641b640a749fbd40c12cd474f
2010-07-22 18:52:24 -07:00
Romain Guy
694b519ac6 Add text rendering.
Change-Id: Ibe5a9fa844d531b31b55e43de403a98d49f659b9
2010-07-21 21:33:20 -07:00
Romain Guy
a1db574036 Add preliminary support for text rendering.
Change-Id: I547eb631dbda24d13960d54b4144fb8908fd8a49
2010-07-20 16:37:27 -07:00
Romain Guy
c0ac193b94 Add support for linear gradients.
Change-Id: Id15329da065045b3f06fdaed615f33cd57608496
2010-07-19 18:44:05 -07:00
Romain Guy
f9764a4f53 Add program for linear gradient.
This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.

Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
2010-07-16 23:18:27 -07:00
Romain Guy
7fac2e1833 Add plumbing to support gradients in OpenGL renderer.
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.

Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
2010-07-16 17:10:13 -07:00
Romain Guy
1e79386ba3 Optimize textures binding.
The renderer is still changing textures' wrap modes every time, this will require
a latter optimization.

Change-Id: I3eb92cb8c886c4a692b7f0ca759911f9371d4d2c
2010-07-16 15:07:42 -07:00
Romain Guy
079ba2c85b Improve clip support (add intersect, union and replace.)
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.

Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
2010-07-16 14:12:24 -07:00
Romain Guy
d27977d1a9 Add support for BitmapShader.
This change also fixes an issue with the clip and layers.

Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
2010-07-15 14:44:42 -07:00
Romain Guy
3d58c03de0 Do not apply transforms when using drawColor().
This fixes an issue in the way the clip transformations were applied.

Change-Id: I91e7b5d15baf244d1280e48938282bb33609081d
2010-07-14 16:35:43 -07:00
Romain Guy
a979474f15 Cleanup: remove unnecessary parameters.
Change-Id: I5956ef1db6be28a01369387aaeeb65a94656c48c
2010-07-13 11:37:54 -07:00
Romain Guy
92429d9266 Fix premultiplied alpha.
Change-Id: I08da422c5350503e1f4f27b9890f15a813d0c6c7
2010-07-12 20:27:17 -07:00
Romain Guy
6926c72e25 Correctly support pre-multiplied alpha, optimizations, more stuff.
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()

Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.

Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.

Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
2010-07-12 20:20:03 -07:00
Romain Guy
260e102162 Optimize shader binding changes.
This change also cleans up the internal API a little bit by using mat4
everywhere instead of float[16] (for the ortho matrix for instance.)

Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
2010-07-12 14:43:40 -07:00
Romain Guy
fb5e23c327 Refactoring to move vertex computing to the Patch class.
This change is mostly cleanup to keep less code in OpenGLRenderer.

Change-Id: I954375143b2943829457ab470423729b60b844f5
2010-07-09 13:52:56 -07:00
Romain Guy
82ba814ca0 Optimize blending state changes.
Change-Id: I7c22a8aecccb8b5abfcf7243f049a4ef3cf3979a
2010-07-09 13:25:56 -07:00
Romain Guy
f7f93556c8 Draw n-patches using OpenGL.
Currently only tested with title bars and buttons.

Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6
2010-07-08 19:19:07 -07:00
Romain Guy
deba785f12 Add support to draw 9patches in OpenGL.
This change only adds the necessary API and stubs. The implementation
will be added in another change.

Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
2010-07-07 17:55:03 -07:00
Romain Guy
dda570201a Add a layer (FBO) cache.
The cache is used to draw layers so that a new
texture does not have to be recreated every time
a call to saveLayer() happens.

The FBO cache used a KeyedVector, which is a bad
idea. The cache should be able to store several
FBOs of the same size (this happens a lot during
scrolling with fading edges for instance.) This
will be changed in a future CL.

Change-Id: Ic316189e625f0dbcf0d273a71cc981a433d48726
2010-07-06 12:00:33 -07:00
Romain Guy
f86ef57f8b Don't use full screen FBOs, this dramatically increase performance.
The next step will be to add an FBO cache to avoid churning memory on every
frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint).

Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
2010-07-01 15:27:21 -07:00
Romain Guy
8ba548f81d Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)
Change-Id: I10904d2325a5431d15801aebcec1048715678e8c
2010-06-30 19:21:21 -07:00
Romain Guy
c1396e93b6 Add implementation for drawBitmap().
Change-Id: Iada9325f3c5642b61c2e0c4cd80bcfbc92cb491e
2010-06-30 17:56:19 -07:00
Romain Guy
ce0537b800 Add hooks for drawBitmap().
Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0

Add texture cache.

Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
2010-06-30 15:21:01 -07:00
Romain Guy
d55a86120d Add support for saveLayer().
saveLayer() is affected by the paint's alpha and xfermode.

Change-Id: I28693a9337052643adccdb4889a8f228d4e17903
2010-06-28 18:52:24 -07:00
Romain Guy
026c5e1670 Implement support for PorterDuff's blending modes.
The blending modes are currently hooked up only when drawing filled rects but the
code is reusable for other primitives. This will allow implementation of saveLayer().
This method is required to support the fade effects used throughout the standard
Android UI.

Change-Id: I396023d123436f16cdafc606e358e4eb80c9df2c
2010-06-28 17:12:22 -07:00
Romain Guy
5cbbce5357 Reduced the complexity of layers composition.
This change also refactors the code base a bit by moving classes out of
OpenGLRenderer into separate headers/implementations. This makes the code
more manageable.

This change also adds documentation for implementation methods. The
undocumented methods are simply Skia's Canvas methods.

Change-Id: I54c68b443580a0129251dddc1a7ac95813d5289e
2010-06-27 22:59:20 -07:00
Romain Guy
bd6b79b402 Add implementations for saveLayerAlpha() and textured rects.
Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.

This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.

Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
2010-06-26 00:13:53 -07:00
Romain Guy
7ae7ac48aa Convert tabs to spaces.
Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
2010-06-25 13:46:18 -07:00