Bug: 30440166
If we are using HWC2, there's a change in timing
when in triple buffering with the pipelined offsets.
This changes JankTracker to recognize that and silently
erase that from the total duration
Change-Id: Ib1fd4209070f17dbd2baed707c8cf73fb11c3cf2
bug:29127615
Primarily fixes case where 0 dimensioned layers could be
created/updated. Additionally, adds more logging in incomplete
framebuffer cases, if they still occur.
Change-Id: Ib90dbbafd6905aca3c8f46e64064e13a308f713d
Initial pass at leak-detection on the unit
tests. Due to quirks in jemalloc we need
to run the leak check on both the main thread
and the RT thread to get decent leak coverage.
Change-Id: I0dce754aef5593f1ef5c3bed86e1168437a34b74
bug:27381362
Also rejects ops with empty clip at record time, and short circuits clip
intersection, when one is empty.
Change-Id: I842612da14ad8fd9f1ba5e9e4fd027ba4e08d365
Bug: 27186019
Quick testing shows negligable performance impact, so turn
this on temporarily to track down some GL errors
Change-Id: I5700075d5640af0951d832acfde3179ec7511912
A slow listener could cause a race in the NotifyHandler
where the single reference to the buffer to send would get
updated when it shouldn't have been.
Switch to a queue of available buffers to prevent this race.
Also, stop setting and clearing the observer reference and instead
incStrong/decStrong to mark temporary strong ownership without
colliding with other owners in flight.
Bug: 27097094
Change-Id: Iee647bfae8b80019b6d8290179eed3973230901f
(1) Update both static and shared lib to export libhwui headers
(2) Work around problem in current make system where a static
libraries dependencies are not transitively included by moving
those dependencies into a file that can be included by targets
using libhwui_static.
(3) Do not expose protobuf headers to clients outside of HWUI
Change-Id: I08470c02a83ae64116081eff0c2050878990c6ed
b/26949340 and b/26975469, b/26975079 as well
This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.
Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
Bug: 26862239
Switch TextDropCacheShadow to use the tracked objectSize()
instead of the optional bitmapSize. A mismatch here
results in ::get() infinite looping trying to free space in
the cache since the LRU removal callback would always
decrement mSize by 0 since bitmapSize was not being set.
Also prevent the infinite loop in the future by crashing if
this scenario happens again.
Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.
HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!
Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b