This fixes a crash where we weren't hiding the view when there's
no registered media player. It now hides the view when AudioManager
tells it to clear the data.
It also avoids a possible race condition where a request can
come in from AudioManager before the callback is set.
Change-Id: I3360e775c75396e1eee11413d317df5b39ceb487
The code that initializes accessibility events was assuming the AdapterView
always has an adapter and this caused NPE. Now the right method of the view
is called to get the item count.
bug:5474162
Change-Id: I6c330dc2894477df9447a4ecfddc7bd62c575d59
When AudioEffectTest is executed, an Equalizer is created
and enabled on a MediaPlayer session. Effects on the output
mix are therefore suspended.
Then the MediaPlayer is released with the effect still enabled.
In this case, Audioflinger::purgeStaleEffects_l() fails to restore
the suspended effects when the effect attached to the released audio session
is removed.
When subsequent tests are executed on output mix effects, these effects cannot be
enabled as they are still suspended.
Fixed purgeStaleEffects_l() to restore suspended effects if the effect removed is enabled.
Also fixed EffectHandle::disconnect() to only restore suspended effects if the disconnected
handle actually has control over the effect.
Change-Id: I67232e7c34680b0cc01abfd57d5d510a524e5d4f
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
there was situations where SF's main loop would run (as if there was
an invalidate), but the dirty region was empty (so no new buffers
were retired). In this case we return early and don't swap, which
would cause drawing artifacts.
Bug: 5476838
Change-Id: Id3b7bf4b7aabec7919c50d9278eb2165973a4c3d
This change makes SurfaceTextureClient free its references to all the
buffers even when the disconnect binder call to the SurfaceTexture
fails.
Bug: 5384823
Change-Id: Iad787fbae5fda4769546fd52276e4e4030c62be6
- Fix ordering problem in sync manager that would cause its wake
locks to slightly appear in the system process when they should
be fully accounted against the app.
- Allow the system process to have more wake lock names in its
battery stats.
- In the bug report output, print totals of the wake locks for each
process, to make it easier to parse what is being printed for things
like the system process with a huge number of individual wake locks.
Change-Id: I3cf39330f22f3c51c11e65e4124150d73a7da2dd
Avoid infinite loop in querying omx component about the supported color format.
Change-Id: I4997efd36462c792a6d8b5e04c79a80966a559fe
related-to-bug: 5466057
also update API levels doc with ICS version
add info about system themes and using an options menu button
Change-Id: I8adb2486fcceb91856fb1cbca4900bdb10ea6fe7
- start loading on touch down
- avoid unneeded calls to onLayout
- don't fade in thumbnails if they've been loaded before we show recent apps
- don't pause between loading thumbnails
- fade in thumbnails+shadow (rather than just thumbnail as before)
Change-Id: I6dd4be7f52f9e8b51284ae052614719db8e71dc5