For storing pointers, long is used in
android/graphics/Interpolator class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I1e181476a4fe5273ff190cf34c4a7487aa1aecf4
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
* changes:
AArch64: Use long for pointers in BitmapRegionDecoder
AArch64: Use long for pointers in Movie class
AArch64: Add AssetInputStream.getNativeAsset
For storing pointers, long is used in speech/srec classes,
as native pointers can be 64-bit.
Note corresponding JNI files are in the external/srec project
under srec_jni directory.
Change-Id: Iacd10840e81f5acc3eb202424f83b49ae4eb23ab
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
For storing pointers, long is used in BitmapRegionDecoder
class, as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
In addition, Graphics.cpp has been changed to work
with modified BitmapRegionDecoder.
Change-Id: Id54087dd3bfb29577e8b762e70946793369dc701
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
For storing pointers, long is used in Movie class,
as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I946325e4af6cb9282012bebdaee89e1117d8797b
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
This patch adds AssetInputStream.getNativeAsset. This function
returns asset pointer, which can then be passed to JNI functions.
Note that this function is hidden and not part of Android API.
This function will eventually replace getAssetInt,
once all the classes that use getAssetInt are changed
to use getNativeAsset instead.
Change-Id: I2a2b2e6864f1f57ae2b3a10c45559b3635266ed5
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
For storing pointers, long is used in media classes,
as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: Idc4ca0124d03df7f9cef412488abafd020e5e774
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
It returns a pointer to a private data structure, so there's
no sensible use for it. Also, the emergence of 64 bit processors
means that the return value isn't wide enough to represent
values in the native heap.
(cherry picked from commit f8f09a15a409f373f22aa475bb0defd264088e4f)
Change-Id: I9c9b5bae6db8638e65dda60f924aa3dddd06813a
Minor changes have been done to conform with standard
JNI practice (e.g. use of jint instead of int in JNI
function prototypes)
Change-Id: I4015138921cc18ecae52daaa6710b3c9efd68e87
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
For storing pointers, long is used in
android/graphics/PathMeasure class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I4599a9d5f7dcf9c39838db96d9033059114d3a49
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Long is used in android/os/MessageQueue class to store
pointers as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I7e901b8515a5b5e3afe1dadaaf3e5c186955c2a0
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Long is used in android/os/MemoryFile class to store
pointers as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I07afc010524c16b5c852273b89becb0c08ff27d7
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
For storing pointers, long is used in view/input classes,
as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: Iafda9f4653c023bcba95b873637d935d0b569f5d
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Issue detail:
Assume X, Y are non-fullscreen activities.
a.Home starts an activity X in task A in application stack.
b.X starts an activity Y in <task A> or <new task B>
c.Activity X will be invisible.
How to fix:
Because the function "isActivityOverHome" means an activity is able to see home.
But there may have many non-fullscreen activities between the top non-fullscreen activity and home.
If flag "behindFullscreen" is set, those middle activities will be invisible.
So it should only take care from who is adjacent to home.
Then check two flags frontOfTask(task root) and mOnTopOfHome for constraining the condition.
Change-Id: I60bcea304976414e44835a0a38675aae365e9e19
For storing pointers, long is used in VelocityTracker class,
as native pointers can be 64-bit.
Change-Id: I8c454663a97745c7440bb6f99ef49d28e9026876
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
For storing pointers, long is used in MotionEvent class,
as native pointers can be 64-bit.
Change-Id: I88ebfef26070b7f49c14945cad37aa3db209ec90
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
For storing pointers, long is used in KeyCharacterMap class,
as native pointers can be 64-bit.
Change-Id: Idc1b39874202e96b9231d7801e6707003787659b
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Null values were being written out as <null /> elements in the
XML prefs file (as expected). This allowed the getFoo() functions
to work correctly because they treated null values as missing mappings
but containsKey would fail.
bug: https://code.google.com/p/android/issues/detail?id=64563
Change-Id: I1f466d01db96bf26e208d4fed3a6f257228bea5d
For storing pointers, long is used, as
native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I7aee49dc26cf6c86af8f1d882e9cd1cc145a1977
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
For storing pointers, long is used in CursorWindow
and SQLiteConnection classes as native pointers can
be 64-bit.
Change-Id: Ia686006a7b8bdc7b95e5de0d0a294b155034a921
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>