Fixed AudioFlinger::openInput() broken in change ddb78e7753be03937ad57ce7c3c842c52bdad65e
so that an invalid IO handle (0) is returned in case of failure.
Applied the same correction to openOutput().
Modified RecordThread start procedure so that a failure occuring during the first read from audio input stream is detected and causes
the record start to fail.
Modified RecordThread stop procedure to make sure that audio input stream fd is closed before we exit the stop function.
Fixed AudioRecord JAVA and JNI implementation to take status of native AudioRecord::start() into account
and not change mRecordingState to RECORDSTATE_RECORDING if start fails.
After signalling an exception due to set_sched_policy() failing (probably
because the thread in question had exited before this function was called), we
proceeded to call setpriority() anyway, and raised *another* exception when it
also failed. We don't do this any more; we just bail after signalling the first
exception.
Change-Id: I397b6a93c73d3f0870176e26759f2bec33e56205
Cached views would, in some situations, not update if they contained an
animating child. This was caused by clearing the dirty cache flag too
early in View.buildDrawingCache().
Approved by Dr. No mcleron.
Change-Id: I8c5f2fc3e6605657e0da625d60d50b55bb133666
* changes:
DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app.
Part of a fix for bug b/2300622 (Proximity sensor always blows up the lock screen while in call)
Change-Id: I9ef888638b19540a78a34507d52ff522f505102f
Signed-off-by: Mike Lockwood <lockwood@android.com>
The image buffer used by glTexImage2d() would be uninitialized when no copybit engine
can be found.
We now always initialize images, since the abscence of copybit is not necessarily fatal.
1. PRIORITY_OFF is when user unchecks A2DP connection profile box.
2. By default, when you bond, it will be PRIORITY_ON.
3. When the profile gets connected, the priority gets set to
PRIORITY_AUTO_CONNECT. This means that we will connect
automatically to this profile.
4. When the user disconnects, we downgrade the priority to PRIORITY_ON,
which means we won't reconnect automatically.
a) We need to make a similar change to Handsfree profile.
b) We need to rework the profile management design and code which
will fix the 6 second timer that we have for A2DP reconnection.
Add AUTO_CONNECT priority for Headset profile.
Also, don't set priority to ON while disconnecting.
This logic has been pushed up to the Settings app.
Dr No: Eastham
Bug: 2133530
This doesn't really fix the problem being brought up here, but fixes a
related issue I found while investigating it -- if you tap a text view
enough to cause it to try to scroll, this will cause the touch to become
a scroll instead of a click, even if there is nothing to scroll. So
often quick taps to bring up the IME would be canceled because they
became a non-scroll.
Unfortuntately after syncing the latest build, I was having a lot of
trouble reproducing the original problem. I think I need to punt it to
MR2 at this point.
Change-Id: If1f0bf33de1b4d71c9f677cdad07639b7a3fb772
1) Do not pulse notification LED when screen is on.
2) Pulse once on new notification if Settings.System.NOTIFICATION_LIGHT_PULSE is false,
otherwise pulse persistently while screen is off.
Fixes part of bug b/2238250 (trackball should pulse occasionally to indicate new email)
Change-Id: Icc49422a4e9d14412fc159a8e2596503a85bac51
Signed-off-by: Mike Lockwood <lockwood@android.com>