Applications now get the display size from the window manager. No
behavior should be changed yet, this is just prep for some real
changes.
Change-Id: I47bf8b55ecd4476c25ed6482494a7bcc5fae45d2
The previous implementation would not rebuild the gradient shader
when programmatically changing the shader's properties. Also fixes
the documentation since the gradient center does affect linear
gradients.
Change-Id: I5387188484b862f6835b0da9042b25032e55e792
- remove ICU reference in API names
- use a "reserved" int parameter to pass either "0" for Harfbuzz or "1" for "ICU"
Change-Id: I88b4f76feafd203a6999cd7349402fa36a9a4b2a
Applications now get the display size from the window manager. No
behavior should be changed yet, this is just prep for some real
changes.
Change-Id: I2958a6660895c1cba2b670509600014e55ee9273
- cache glyphs after Harfbuzz shaping
- use "m" prefix for member variables
- add temporary API for drawing text with glyphs
- update BiDiTest app
Change-Id: I619b3f313b15f010018daad21b3e5e486619b4e4
I'll do media and the generated gl stuff separately. Otherwise, this
cleans up all direct calls of ThrowNew/Throw except the one in the
binder that needs to remain.
Change-Id: I8f95a5f020f53b25926ad31ac0c9477ddf85d04b
- mostly was visible in Settings apps / Wi-Fi networks summary info for each network
- correctly setup the local SkPaint for advances computation
- improve test app for adding live resizing
Change-Id: Ia031fe1b115b521ba55c7e68f2a26300f02e48ca
Bug #4170455
The state tracking whether the Paint's shader should be rebuilt was kept in the
wrong class. This lead to the Drawable keeping track of the dirty status of the
Paint stored in the ConstantState. This of course does not work properly when
several drawables are inflated form the same ConstantState. This change fixes
the issue by moving the dirty Paint state to the ConstantState class. This is
allowed to work because of the single-thread rule enforced by the UI toolkit.
Change-Id: I9bb31d8e7335d6bb418470b59ae25d9085d7bd23
Movie class doesn't have finalize method.
So memory leak of SkMovie class of native Skia occurs when Movie class is released.
I add finalize method to Movie class (Movie.java) and jni destructor method to SkMovie class (Movie.cpp).
Change-Id: I4dae9dd95f128cbfade50bef978b219ba99321dd
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00