2660a3ec85
Bug #4170455 The state tracking whether the Paint's shader should be rebuilt was kept in the wrong class. This lead to the Drawable keeping track of the dirty status of the Paint stored in the ConstantState. This of course does not work properly when several drawables are inflated form the same ConstantState. This change fixes the issue by moving the dirty Paint state to the ConstantState class. This is allowed to work because of the single-thread rule enforced by the UI toolkit. Change-Id: I9bb31d8e7335d6bb418470b59ae25d9085d7bd23