This enables us to...
1) simplify the lifecycle/ownership between Java and HWUI
2) remove DisplayListRenderer::drawBitmapData and associated logic
3) track pixel lifecycle using standard SkPixelRef refcounting
4) Remove uncessary calls to ref/unref the bitmap's pixels and colorTable
Change-Id: I3c95078da20995444f6388a029414280fd654318
Adaptations to changes in Skia upstream since Oct 2014.
(https://code.google.com/p/skia/issues/detail?id=2377)
cbb922d use new roundOut signature
77082de Call SkColorTable::readColors().
5456ab1 Handle the result of SkMatrix::asAffine.
25cfc78 Remove dependence on SK_LEGACY_PICTURE_SIZE_API.
BUG:18468293
Change-Id: I5a4d274e854298843891410b1ffd5e24f038b88a
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
bug:18509823
This allows animations of View clipBounds (and other callers of
setClipBounds) to affect shadows, instead of leaving them floating.
Change-Id: I249fa4b371a170cb0c54001f5b0e0097e109b8b8
Remove Clang cutout for unused parameters. Fix warnings.
Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.
Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
bug:17702227
Add details useful to developers (such as layer size/View name), and
switch away from logging implementation names/details, since they
are generally not relevant to developers.
Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
Bug: 17947547
Pull the ResourceCache (aka, ref-counting side channel) out of
Caches so that DisplayListRenderer doesn't use Caches, avoiding
the risk of instantiating Caches on the wrong thread or
without a GL context
Change-Id: I7d63b70b3b0a0163308c5dedd6ef255eadebe8fd
Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
bug:15780987
bug:17350602
Also update docs around clipping nesting behavior,
and some Z ordering behavior.
Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
bug:15570351
Prevent drawing transformations on a ViewGroup's canvas from directly
affecting the transformation of the children through the renderer,
since it's already baked into mTransformFromParent at record time.
Change-Id: I6310a2260dfe4def0bde1fd2c5b93791a645d586
bug:16012254
This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).
Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
bug:15860114
Savelayers and HW layers both now support shadow casting.
For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.
Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
bug:16873774
1) Fix projectionReceiveIndex, which could in some cases point at
translate/restore ops.
2) Use background translateX / translateY for projected RenderNodes.
This makes them match background position, and thus properly account
for scroll.
Change-Id: Idbd5700858fd67c5abea0270a1012952fe09ac22
bug:15939479
SkPath objects owned by DisplayListOps weren't being torn down, and
thus weren't releasing their SkPathRef innards.
Change-Id: I2581e124600a93a399ef3251f456c02ab52839a8