Modified ActivityView to inject touch events it receives back into
its activity container. The container then injects the event into
the input system along with the display id of the underlying virtual
display.
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.
Change-Id: I9cf1870db3be6f99a52ed9a1e3ceafe42c940093
This change simplifies the process of initializing a SystemService
by folding the onCreate() step back into the constructor. It removes
some ambuiguity about what work should happen in the constructor and
should make it possible for services to retain most of their final
fields after refactoring into the new pattern.
Change-Id: I25f41af0321bc01898658ab44b369f9c5d16800b
Child TextureView should be positioned at origin of ActivityView,
with matching width and height. Previously, a container's padding
would be applied twice for example.
Change-Id: Ie0be10614a45aede4207abf986721385d04d8c76
If the ActivityView is not ready when the startActivity method is
called we now save the Intent until the ActivityView is ready.
Fixes bug 12821638.
Change-Id: I30ebb2699963f174cc2d5a3fb77a99ed33a4252b
PendingIntents and IntentSenders can now be launched. Still does not
work once the host activity has been paused and resumed.
Window manager TaskStacks now exist independently of Displays and app
windows persist after Displays are removed below them. Attaching the
stack to a new Display does not yet restore the windows to it.
Fixes bug 12747909.
Change-Id: I509007ee23fda400b353f483cf6ecce08177763b
Add automated test cases for runtime resource overlay, iteration 2.
The test cases are a mixture of 'adb shell' commands and regular
instrumentation tests. The device is rebooted between tests to setup
different overlay scenarios for framework-res.apk.
To verify Runtime resoure overlay, iteration 2, run
$ frameworks/base/core/tests/overlaytests/testrunner.py
For a list of supported options, run
$ frameworks/base/core/tests/overlaytests/testrunner.py --help
Change-Id: I692aa1a7ad073efd116b24f9ec7f197dfd65dfef
Support any number of overlay packages. Support any target package.
UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes
<overlay targetPackage="com.target.package"/>
For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.
THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').
UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.
Zygote initialization
Initial AssetManager object created
+ idmap --scan creates idmaps for overlays targeting 'android', \
stores list of overlays in /data/resource-cache/overlays.list
AssetManager caches framework-res.apk
+ AssetManager caches overlay packages listed in overlays.list
Android boot
New AssetManager's ResTable acquired
AssetManager re-uses cached framework-res.apk
+ AssetManager re-uses cached 'android' overlays (if any)
App boot
ActivityThread prepares AssetManager to load app.apk
+ ActivityThread prepares AssetManager to load app overlays (if any)
New AssetManager's ResTable acquired as per Android boot
SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.
LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.
When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.
Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:
<overlay targetPackage="com.target.package" priority="1234"/>
Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.
Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.
The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.
+------+------+- -+------+------+
| 0x01 | | ... | | 0x7f |
+------+------+- -+------+------+
| |
"android" Target package A
|
Pre-installed overlay B (priority 1)
|
Pre-installed overlay C (priority 2)
Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
Following changes have been done:
[x] Long is used to store native pointers as pointers can be
64-bit.
[x] AssetManager openAsset native function returned -1 if
file name was empty and java function considered any
non-zero value as success. This has been fixed by native
function throwing Illegal Argument Exception as well.
[x] AssetManager incRefsLocked and decRefsLocked now accept
long as input to support 64-bit native references.
[x] AssetManager incRefsLocked method incorrecly used
'this.hashCode()' instead of the passed parameter id.
This has been fixed.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
Change-Id: I095b9f900d49e51f43ad6afc47cbc23116a6a64a
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>