On modern versions of Android running in AOT mode
FloatMath is slower than Math. Calls to Math.sqrt(),
etc. are replaced by intrinsics which can be as small
as a single CPU opcode.
When running in interpreted mode the new
implementation is unfortunately slower, but I'm
judging this acceptable and likely to be improved
over time. This change saves a small amount of native
code.
Example timings:
Mako AOSP AOT:
Method: Original / New / Direct call to Math
ceil: 596ns / 146.ns / 111ns
sqrt: 694ns / 56ns / 25ns
Mako AOSP interpreted:
Method: Original / New / Direct call to Math
ceil: 1900ns / 2307ns / 1485ns
sqrt: 1998ns / 2603ns / 1788ns
Other calls Mako AOT:
Method: Original / New
cos: 635ns / 270ns
exp: 566ns / 324ns
floor: 604ns / 150ns
hypot: 631ns / 232ns
pow: 936ns / 643ns
sin: 641ns / 299ns
The advice to use Math directly, in preference to
FloatMath, is still good. FloatMath will be deprecated
separately.
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: If07fcbd78543d13bc6d75f9743f999860e8d58d7
On modern versions of Android running in AOT mode
FloatMath is slower than Math. Calls to Math.sqrt(),
etc. are replaced by intrinsics which can be as small
as a single CPU opcode.
When running in interpreted mode the new
implementation is unfortunately slower, but I'm
judging this acceptable and likely to be improved
over time. This change saves a small amount of native
code.
Example timings:
Mako AOSP AOT:
Method: Original / New / Direct call to Math
ceil: 596ns / 146.ns / 111ns
sqrt: 694ns / 56ns / 25ns
Mako AOSP interpreted:
Method: Original / New / Direct call to Math
ceil: 1900ns / 2307ns / 1485ns
sqrt: 1998ns / 2603ns / 1788ns
Other calls Mako AOT:
Method: Original / New
cos: 635ns / 270ns
exp: 566ns / 324ns
floor: 604ns / 150ns
hypot: 631ns / 232ns
pow: 936ns / 643ns
sin: 641ns / 299ns
The advice to use Math directly, in preference to
FloatMath, is still good. FloatMath will be deprecated
separately.
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I8d1947d88b3c576643138b1df589fb9da7c1ab88
The HAVE_(BSD|GNU)_QSORT_R in AndroidConfig.h has never worked, and we
should just be using something standard anyway.
Change-Id: I784d6212f6c890a11c4af2f83d1ce2d279708652
The motivation is an API change: FloatMath is going to be
deprecated and/or removed. Performance is not the goal of
this change.
That said...
Math is faster than FloatMath with AOT compilation.
While making the change, occurances of:
{Float}Math.sqrt(x * x + y * y) and
{Float}Math.sqrt({Float}Math.pow(x, 2) + {Float}Math.pow(y, 2))
have been replaced with:
{(float)} Math.hypot(x, y)
Right now there is no runtime intrinsic for hypot so is not faster
in all cases for AOT compilation:
Math.sqrt(x * x + y * y) is faster than Math.hypot(x, y) with
AOT, but all other combinations of FloatMath, use of pow() etc.
are slower than hypot().
hypot() has the advantage of being self documenting and
could be optimized in future. None of the behavior differences
around NaN and rounding appear to be important for the cases
looked at: they all assume results and arguments are in range
and usually the results are cast to float.
Different implementations measured on hammerhead / L:
AOT compiled:
[FloatMath.hypot(x, y)]
benchmark=Hypot_FloatMathHypot} 633.85 ns; σ=0.32 ns @ 3 trials
[FloatMath.sqrt(x*x + y*y)]
benchmark=Hypot_FloatMathSqrtMult} 684.17 ns; σ=4.83 ns @ 3 trials
[FloatMath.sqrt(FloatMath.pow(x, 2) + FloatMath.pow(y, 2))]
benchmark=Hypot_FloatMathSqrtPow} 1270.65 ns; σ=12.20 ns @ 6 trials
[(float) Math.hypot(x, y)]
benchmark=Hypot_MathHypot} 96.80 ns; σ=0.05 ns @ 3 trials
[(float) Math.sqrt(x*x + y*y)]
benchmark=Hypot_MathSqrtMult} 23.97 ns; σ=0.01 ns @ 3 trials
[(float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))]
benchmark=Hypot_MathSqrtPow} 156.19 ns; σ=0.12 ns @ 3 trials
Interpreter:
benchmark=Hypot_FloatMathHypot} 1180.54 ns; σ=5.13 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtMult} 1121.05 ns; σ=3.80 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtPow} 3327.14 ns; σ=7.33 ns @ 3 trials
benchmark=Hypot_MathHypot} 856.57 ns; σ=1.41 ns @ 3 trials
benchmark=Hypot_MathSqrtMult} 1028.92 ns; σ=9.11 ns @ 3 trials
benchmark=Hypot_MathSqrtPow} 2539.47 ns; σ=24.44 ns @ 3 trials
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I06c91f682095e627cb547d60d936ef87941be692