7 Commits

Author SHA1 Message Date
John Reck
25607a6642 Revert "DO NOT MERGE Backport of limited jank-tracking metrics"
This reverts commit 2614bd225f84f7a23e6b30fc6b47bede153e5f4c.

Change-Id: I344b4cbaa0bb0caf50bceb806d1446ee27ea52d8
2015-05-13 21:42:28 +00:00
John Reck
2614bd225f DO NOT MERGE Backport of limited jank-tracking metrics
Bug: 19821830

Cherry-pick of ba6adf66d3c44c0aa2fd8a224862ff1901d64300
Cherry-pick of e70c5754d01f2ab0ff47ea3eabaa88aca5ed2a36

Change-Id: Id342fa0ab345f204bec58acf45ce72f6de950cfb
2015-03-18 14:22:01 -07:00
Chris Craik
b5a5435a77 Improve DisplayList state output
bug:17991451

Log hardware layers and shadow casting

Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2
2014-11-21 16:23:00 -08:00
John Reck
733bb3bc78 Merge "Fix memory corruption in test" into lmp-mr1-dev 2014-10-22 14:18:21 +00:00
John Reck
bb2d0cc7e1 Surface:lockHardwareCanvas
Bug: 17440886

Change-Id: I1f2d98c63ec1a2814c2258cf7e0096139263770a
2014-10-21 13:23:56 -07:00
John Reck
af608319f2 Fix memory corruption in test
Bug: 18012918
Change-Id: I8d69624e9be9f0399ddba10ce3903f93177d5930
2014-10-16 09:18:11 -07:00
John Reck
94c40fe921 CARD LAND!
Bug: 16712006

Initial work towards benchmarking HWUI systems
Currently this will just create a screen full of
"cards" to simulate a high load scenario for
shadows and clipping

Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
2014-10-14 09:02:04 -07:00