Bug #6157792
Previously, DisplayListRenderer would compute the number of bytes
written after a drawing op by looking at the difference between
the start pointer of the command stream and the end pointer of
the command stream. The SkWriter class used to record the commands
stream allocates blocks of storage which would cause a crash when
a command spanned two blocks.
Change-Id: I4d79d3feeb6d72d9d4e6ab05ecebd72d004be56c
The main performance improvement should come from the fact
that we entirely skip the loop (which calls getLineStart, getLineTop
and getLineDescent on each line) in the frequent case where there
are no LineBackgroundSpans.
Change-Id: Ie2d3168521e88d43f1a4236da2b3e8447606df1e
Some native activities experienced ANRs when the input consumer
deferred an input event due to client-side batching. If the
input channel was fully emptied then the client had no way of
knowing that it should wake up to handle the deferred input event.
This patch also fixes some lock issues in the native activity
input queue implementation. In at least one error case, it
was possible for a function to exit without releasing the lock.
Bug: 6051176
Change-Id: I4d9d843237e69b9834f8d8b360031b677fcab8c3
Currently able to play Ogg Vorbis, PCM WAV and other lossless files seamlessly
by reusing the initial AudioTrack for subsequent players.
Change-Id: Ie7cf6b9076bdf4f9211574456d192c02c04fecc7
This is the real fix to issue 6158892. We currently delete
transform/camera structures at DisplayList destructor time, if these
structures are not NULL. We set the fields to NULL in an init() method
called (eventually) by the constructor. But it is possible for the object
to be destroyed before that init code is called, resulting in the deref
bug reported. The fi is to set these structures to NULL directly in the
constructor.
Issue 6158892i: Device runtime restarts frequently
Change-Id: Ibfa0f9314767eed6fd51f4ec7edc0d0edd5fdd0f
An occasional call sequence through updateLightsLocked ended up storing
the old screen-off reason rather than the current screen-off reason.
This caused the Keyguard screen to be bypassed when turning back on. By
saving the power-off reason in mScreenOffReason prior to calling
updateLightsLocked we eliminate this problem.
The offending calling sequence was:
PowerManagerService.setPowerState(..., reason) => updateLightsLocked
=> animateTo => screenOffFinishedAminatingLocked(mScreenOffReason)
=> sendNotificationLocked.
Change-Id: I8ee0b3226f94af7ff7e7b7b0bf54e47fd0c03631
Fix indentation to be multiple of 4.
Make it easier to search:
sp< not sp < to
"switch (...)" instead of "switch(...)" (also "if" and "while")
Remove redundant blank line at start or EOF.
Remove whitespace at end of line.
Remove extra blank lines where they don't add value.
Use git diff -b or -w to verify.
Change-Id: I966b7ba852faa5474be6907fb212f5e267c2874e