The content retrieval APIs are synchronous from a client's
perspective but internally they are asynchronous. The client thread
calls into the system requesting an action and providing a callback
to receive the result after which it waits up to a timeout for that
result. The system enforces security and then delegates the request
to a given view hierarchy where a message is posted (from a binder
thread) describing what to be performed by the main UI thread the
result of which it delivered via the mentioned callback. However,
the blocked client thread and the main UI thread of the target view
hierarchy can be the same one, for example an accessibility service
and an activity run in the same process, thus they are executed on the
same main thread. In such a case the retrieval will fail since the UI
thread that has to process the message describing the work to be done
is blocked waiting for a result is has to compute! To avoid this scenario
when making a call the client also passes its process and thread ids so
the accessed view hierarchy can detect if the client making the request
is running in its main UI thread. In such a case the view hierarchy,
specifically the binder thread performing the IPC to it, does not post a
message to be run on the UI thread but passes it to the singleton
interaction client through which all interactions occur and the latter is
responsible to execute the message before starting to wait for the
asynchronous result delivered via the callback. In this case the expected
result is already received so no waiting is performed.
bug:5138933
Change-Id: I382e2d8689f5189110226613c2387f553df98bd3
- Sometimes, the applyUpdate was applied through draw() and the
underlying matrix was not updated in time, causing "jitter". Add a
matrix update call in draw().
- Switch to invalidateParentIfNeeded() in setTransform().
Change-Id: I1cf9cdfe78f9d989821cdc9600984fc826430211
This adds an IME switcher button to lock screen. It is only
shown if the user has more than one applicable and enabled IME installed.
Change-Id: I5f9503a205c2edb27170825539ba4a6ef25418ed
Bug: 5049148
Finished stylus support, including support for indirect stylus
and mouse tools.
Added TILT axis. When stylus tilt X/Y is available, it is transformed
into an orientation and tilt inclination which is a more convenient
representation and a simpler extension to the exiting API.
Touch devices now only report touch data using a single input
source. Previously touch devices in pointer mode would report
both absolute touch pad data and cooked pointer gestures.
Now we just pick one. The touch device switches modes as needed
when the focused application enables/disables pointer gestures.
This change greatly simplifies the code and reduces the load
on the input dispatcher.
Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE
would be zero whenever the stylus was in direct contact. It appears
that the correct way to determine whether the stylus is in direct
contact (rather than hovering) is by checking for a non-zero
reported pressure.
Added code to read the initial state of tool buttons and axis values
when the input devices are initialized or reset. This fixes
problems where the input mapper state might have the wrong initial
state.
Moved responsibility for cancelling pending inputs (keys down,
touches, etc.) to the InputDispatcher by sending it a device reset
notification. This frees the InputReader from having to synthesize
events during reset, which was cumbersome and somewhat brittle
to begin with.
Consolidated more of the common accumulator logic from
SingleTouchInputMapper and MultiTouchInputMapper into
TouchInputMapper.
Improved the PointerLocation output.
Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
After a p2p group is formed, STA connect and disconnects come over
interface address. Figure out device address from interface address
and fix the device comparison
Bug: 5002384
Change-Id: I7d3aa4f0616e000550cd2b057adbac71cfd2adb4
Also changes NAVIGATION_HIDDEN to remove the hide animation,
hopefully reducing the number of jarring transitions when
apps want to enable super-ultra-full-screen mode.
Bug: 5052456
Bug: 5146960
Change-Id: I5f5ebb23add81243dc8861b65d8f15ca4d9ce0d2