This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive. Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.
Streaming input events makes a tremendous difference in application
performance. The next step will be to enable batching of input
events on the client side once again.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
The information gathered here will no longer be valid once we
start dispatching multiple events at a time to the same connection.
Moreover, we are more concerned with end-to-end latency, which we
can measure with sufficiently high accuracy in other ways.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I49a0c9876b64af56b40e96e0d98c45f325da2a73
The dispatcher no longer needs to track which connections are
active except perhaps for diagnostic purposes, so we might as well
remove this code.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: Ibadc830b7b792a59b9244d0a6e85f320c4947109
Since we no longer stream events to the application, we don't need to
keep the current list of input targets around longer than it takes
to begin the dispatch cycle.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I5824b04e564c8a4dec991598292441e46c331905
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
Don't worry, these features will be moving to a different part of
the pipeline. We're just getting them out of the way for now so
we can make deeper changes to how the input dispatcher works.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: If97de923c8165776882eef23f5204cc448dad0fc
Inline AudioFlinger::initCheck and remove unnecessary lock.
Remove redundant check of mAudioHwDevs.size().
No need to lock mHardwareLock for each device separately
during initialization.
Use size_t not int to loop through Vector, since size() returns size_t.
Add missing hardware lock for get_mic_mute() and get_input_buffer_size().
Add comments.
Change-Id: Iafae78ef78bbf65f703d99fcc27c2f4ff221aedc
* commit 'c199e2c7e0f8895273fdd912c5c88495a8b30e35': (24 commits)
EthernetDataTracker: Don't run DHCP or set network available until link is up
Only send master volume or mute updates if the settings have changed
Make AudioManager.adjustMasterVolume public and hidden
Allow disabling network stats support in a resource overlay
Restore persisted master volume if the media server restarts
Don't allow changing master volume when muted
Show the flags in package manager debugging.
Modified the constructor of EndpointBase
Add a getEndpointInfo accessor to AIDL-generated RPC proxy classes
Defer persisting master data to avoid excessive database writes
Add an option that disables the AUDIO_BECOMING_NOISY intent send when a headset is hotplugged.
Remove reference counting and client death notification for master mute
AudioService: Send broadcasts when master volume and mute state change
Use the new get/putFlattenable methods on RpcData.
Don't try to unmarshal void return types when there are out parameters being returned.
AudioManager: Add wrapper methods for master volume support
AudioManager: Add support for master mute
NetworkTimeUpdateService: Schedule NTP on ethernet connect as well as wifi
For events, require that the parameters be marked in.
PhoneWindowManager: stifle warning that ITelephony service does not exist
...