This fixes the logic on the death handlers for notification listeners,
and doesn't unbind from the listener services so that the system will
bring them back up again.
Bug: 12587702
Change-Id: I44ce250e0e1c2583836dc823d9a333dabec51df9
Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
Interface of Surface class changed.
To reflect the change for EGL14, add producerControlledByApp flag.
Similar change can be seen in 0fa257fe53bf520bdde93996a1901ce6bc3e1788
This is a cherry-pick of https://android-review.googlesource.com/#/c/72973/ which is already in master, so do not merge.
Change-Id: Ic8911d3131e033747cfdabe59ac2fea1e90bb4a0
Do this both on input from apps (giving error) and between wifi and
ConnectivityService (ignoring bad data). This means removing all
addresses beyond the first and all routes but the first default and
the implied direct-connect routes.
We do this because the user can't monitor the others (no UI), their
support wasn't intended, they allow redirection of all traffic
without user knowledge and they allow circumvention of legacy VPNs.
This should not move forward from JB as it breaks IPv6 and K has
a more resilient VPN.
Bug:12663469
Change-Id: I0d92db7efc30a1bb3e5b8c6e5595bdb9793a16f2
Conflicts:
core/java/android/net/LinkProperties.java
services/java/com/android/server/WifiService.java
wifi/java/android/net/wifi/WifiStateMachine.java
The dreams manager also manages dozing. It has a minimal footprint
so there is no real reason to disable the component (it just makes
debugging more difficult).
Improved the documentation of the config_dreamsSupported resource
to clarify exactly what it controls.
Bug: 12494706
Change-Id: I78244846f7c1ddfd11bc1605af59b0db91337971
When the ActivityView is part of the home activity special checks
must be made. Things like don't move the home stack to the back
when the ActivityView activity is resumed.
Fixes bug 13119389.
Change-Id: I3a6040c9824dfd4b8ee97d58d131b14a519b470a
A task is scheduled for deletion after the final activity has
been removed and has animated away. But if another activity is then
added to the task the deletion flag must be reset.
Also added improved debugging.
Fixes bug 12987986.
Change-Id: I207ea6e9592a9e036d67aa5d1465b4acc5bdd120
Using the alpha value to trigger a resizing of the DimLayer was a
Bad Idea. The alpha value should reflect the true alpha value and
not be used to trick the code. Actually changing the size and
position is a Better Idea.
Fixes bug 13101776.
Change-Id: I11c16b8276919ea85960fe87bb17c0956ce8a3b1
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b