Fixes: 27941148
Make OffscreenBuffer lifecycle an explicit (and tested) contract between
FrameBuilder and BakedOpRenderer, entirely separate from dispatch. This
makes it safe to reject any rendering work via overdraw content
rejection (before it gets to a BakedOpDispatcher).
Adds a couple tests around OffscreenBuffer leaks, and switches
OffscreenBuffer tests to RENDERTHREAD_TEST macro, as appropriate.
Change-Id: Id114b835d042708ae921028fb4b17e5fa485fe64
Fixes: 27825042
TextureView's matrix may not be set at record time - delay using it
until on RenderThread, when deferring the op.
Change-Id: Icf8b55d656e304ec049ca803b042dc2359482db2
bug:27810783
Previous drawColor->drawPaint conversion failed to preserve unbounded
nature of drawColor from old pipeline.
Change-Id: Ifd7a7b9d645f0887e252e48ca95d3195ee31615f
bug:26591194
Also, revert to using current clip bounds as drawColor/drawPaint bounds
for simplicity in new pipeline.
Change-Id: I1a6b3f9716b564b46df41d57dfe14475fdd24de0
b/26949340 and b/26975469, b/26975079 as well
This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.
Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
bug:22480459
Also switches std::functions to function pointers on OpReorderer, and
switches AssetAtlas' entry getter methods to using pixelRef pointers,
so it's clear they're the keys.
Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
Now passes alphas and light radius, and correctly transforms light
center for layers.
Also fixes begin-frame/layer clears to be damage rect aware.
Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.
Doesn't yet handle fill region, resize, or window transform.
Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
Switched from 'renderer/info' to 'dispatcher/renderer' to make their
interaction more natural. The new BakedOpRenderer is more similar in
responsibilities to the OpenGLRenderer, as it manages layer and frame
lifecycles, and performs the actual rendering.
However, it's still simpler because the BakedOpDispatcher handles
mapping Canvas drawing ops to Glops, and the OpReorderer handles almost
all canvas state operations.
Also switch BakedOpRenderer to use the new OffscreenBuffer, which
serves as a lightweight Layer replacement, with a much simpler
lifecycle.
Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.
Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06