Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_RECORDED_OP_H
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#define ANDROID_HWUI_RECORDED_OP_H
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#include "utils/LinearAllocator.h"
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#include "Rect.h"
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#include "Matrix.h"
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#include "SkXfermode.h"
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class SkBitmap;
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class SkPaint;
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namespace android {
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namespace uirenderer {
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class RenderNode;
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struct Vertex;
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/**
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* The provided macro is executed for each op type in order, with the results separated by commas.
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*
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* This serves as the authoritative list of ops, used for generating ID enum, and ID based LUTs.
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*/
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#define MAP_OPS(OP_FN) \
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OP_FN(BitmapOp) \
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OP_FN(RectOp) \
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OP_FN(RenderNodeOp) \
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OP_FN(SimpleRectsOp)
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// Generate OpId enum
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#define IDENTITY_FN(Type) Type,
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namespace RecordedOpId {
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enum {
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MAP_OPS(IDENTITY_FN)
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Count,
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};
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}
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static_assert(RecordedOpId::BitmapOp == 0,
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"First index must be zero for LUTs to work");
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#define BASE_PARAMS const Rect& unmappedBounds, const Matrix4& localMatrix, const Rect& localClipRect, const SkPaint* paint
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#define BASE_PARAMS_PAINTLESS const Rect& unmappedBounds, const Matrix4& localMatrix, const Rect& localClipRect
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#define SUPER(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClipRect, paint)
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#define SUPER_PAINTLESS(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClipRect, nullptr)
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struct RecordedOp {
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/* ID from RecordedOpId - generally used for jumping into function tables */
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const int opId;
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/* bounds in *local* space, without accounting for DisplayList transformation */
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const Rect unmappedBounds;
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/* transform in recording space (vs DisplayList origin) */
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const Matrix4 localMatrix;
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/* clip in recording space */
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const Rect localClipRect;
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/* optional paint, stored in base object to simplify merging logic */
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const SkPaint* paint;
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protected:
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RecordedOp(unsigned int opId, BASE_PARAMS)
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: opId(opId)
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, unmappedBounds(unmappedBounds)
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, localMatrix(localMatrix)
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, localClipRect(localClipRect)
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, paint(paint) {}
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};
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struct RenderNodeOp : RecordedOp {
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RenderNodeOp(BASE_PARAMS_PAINTLESS, RenderNode* renderNode)
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: SUPER_PAINTLESS(RenderNodeOp)
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, renderNode(renderNode) {}
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RenderNode * renderNode; // not const, since drawing modifies it (somehow...)
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};
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struct BitmapOp : RecordedOp {
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BitmapOp(BASE_PARAMS, const SkBitmap* bitmap)
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: SUPER(BitmapOp)
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, bitmap(bitmap) {}
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const SkBitmap* bitmap;
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// TODO: asset atlas/texture id lookup?
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};
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struct RectOp : RecordedOp {
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RectOp(BASE_PARAMS)
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: SUPER(RectOp) {}
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};
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struct SimpleRectsOp : RecordedOp { // Filled, no AA (TODO: better name?)
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SimpleRectsOp(BASE_PARAMS, Vertex* vertices, size_t vertexCount)
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: SUPER(SimpleRectsOp)
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, vertices(vertices)
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, vertexCount(vertexCount) {}
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Vertex* vertices;
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const size_t vertexCount;
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_RECORDED_OP_H
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