Users have requested the ability to sequence ViewPropertyAnimator
animations. it is not possible with AnimatorSet, which only takes objects
of type Animator (which VPA does not extend). But the AnimatorSet model
is not appropriate for VPA anyway, since it is not possible to set up
a VPA ahead of time to start later; it's just not the way that VPA is
intended to work.
Instead, there are now two new methods on VPA, onStart() and onEnd(). These
methods take a Runnable which is executed when the animation starts or ends.
These methods should allow other VPAs or other arbitrary code to execute at the
start or finish of any particular VPA animation, allowing simple sequencing
without the overhead of creating listeners and monitoring the cancelation status
of the VPA.
Additionally, this change adds a new method withLayer() which sets a hardware
layer on the VPA's target view for the duration of the animation. This
was already possible, but required writing boilerplate code to create a listener
and override the start/end methods to add and remove the layer. This utility method
makes this common use case much simpler and less error-prone.
Change-Id: I819978517e17c647ffb7028063cd0adde68ff691
Goal
1. Removed dependency of TimedTextPlayer on AwsomePlayer.
2. Generalized TimedTextParser to TimedTextSource and its subclasses.
Summary
1. Introduced TimedTextDriver, TimedTextPlayer (new implementation),
TimedTextSource (and its subclasses).
2. Removed TimedTextParser.
Remaining TODOs
1. Revise VideoVidew, Gallery3D app, AwesomePlayer to check if
'pause' and 'resume' works well.
2. Consider revising MediaPlayer APIs such as setParameter() ->
addTextSource(). Need more thoughts.
Change-Id: Ie0c4f15b9690102de755cef6940f8c31ccf78e27
it would happen when a context was made non-current, in this
case we would call the implementation's eglMakeCurrent() which
would succeed, if we're rescheduled at that point, another
eglMakeCurrent() could make that context current to another thread,
however, when we came back to the original call we would
overwrite egl_context_t internal state.
this is fixed by moving the critical section under
egl_display_t's lock.
Change-Id: I743c85696e13263d3a9570824940263df0caacdc
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
when increasing MAX_NUMBER_OF_GL_EXTENSIONS to 256
we also needed to create all the corresponding wrappers.
Change-Id: I90edaaf0885ccdfab48e7a1396bcf88e039cfb25
* commit '6e4f886db034b954a305611cc71a10ff7d1c75ae':
docs: update sidenav to use <span> instead of <h2> for headings, under suspicion that the h2s are causing poor snippet extraction in search results
* commit 'b2d37b39a1bb48d9f9c5b45255c5df769b85d6ae':
docs: update sidenav to use <span> instead of <h2> for headings, under suspicion that the h2s are causing poor snippet extraction in search results