9 Commits

Author SHA1 Message Date
Romain Guy
2665b85b2b Small cleanup.
Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
2010-10-18 15:11:50 -07:00
Romain Guy
03750a067e Use VBOs to render most geometries.
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
2010-10-18 14:49:19 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
21b028a44f Move GenerationCache to the utils directory.
Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
2010-10-08 18:44:56 -07:00
Romain Guy
a2341a9f6a Purge Skia objects from GL caches as needed.
Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
2010-09-08 18:04:33 -07:00
Romain Guy
fb8b763f76 Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
2010-08-24 17:18:14 -07:00
Romain Guy
9cccc2b9bd Enforce maximum texture size.
When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
2010-08-07 23:48:29 -07:00
Romain Guy
22158e139a Automatically cleanup textures that don't fit in the cache.
Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
2010-08-06 11:18:34 -07:00
Romain Guy
7fbcc0492f Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
2010-08-05 17:23:49 -07:00