You can now use floats, ints, dimensions, or colors as input values
in XML for Animator objects. There is still a 'valueType' attribute
that lets you specify the number values to create the animator with,
though it defaults to floats (or in the case of color inputs, to ints).
Change-Id: I65f1df802db602c33f2a0308a663b6f808148e25
The browser app will use this to sync cookies to flash when it is
sent to the background. Corresponding C++ code is in Ia9b56f3c.
Bug: 3231371
Change-Id: I04e96affcce335191ee2075d0e160f0d8313bf76
During a long press, the original pointer to the
node and frame may change. Pass the location instead
to attempt to find the anchor.
companion change is in external/webkit
bug:3240869
Change-Id: Id86107c1f8ce8680786163c1030421dbec062036
* commit '2eaa846ed34bded6889df5bce96cc17abc296cee':
docs: updates to the backup dev guide add sample code for performing restore and fix typos bug: 3180881,3125550,3125563
* commit 'aeaa3b3c6ad004b9a13fc9d48c924c77042e8c22':
After seeking display the first new video frame right away without concern for A/V sync. This looks much more responsive to the user.
* commit '3a2dc0d573bcfdebc1464ee9316767c2fca91a55':
DO NOT MERGE - Instead of asserting that ISurface successfully registered buffers, report an error and propagate it up to the java client.
This makes Debug not hard code the number of opcodes and includes an
api-update of other opcode-related changes done in dalvik.system.
Change-Id: I70d22e1c710f224d75a22e319916724aea53f78d
The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.
To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.
Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.
Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
Fixed a bug with dpad keys on external keyboards being rotated
according to the display orientation by adding a new input device
configuration property called "keyboard.orientationAware".
Added a mechanism for overriding the key layout and key character
map in the input device configuration file using the new
"keyboard.layout" and "keyboard.characterMap" properties.
Also added "trackball.orientationAware", "touch.orientationAware" and
"touch.deviceType" configuration properties.
Rewrote the configuration property reading code in native code
so that it can be used by EventHub and other components.
Added basic support for installable idc, kl, and kcm files
in /data/system/devices. However, there is no provision for
copying files there yet.
Disabled long-press character pickers on full keyboards so that
key repeating works as expected.
Change-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791
whether a physical sensor needed to be active or not was managed by
a simpe reference counter; unfortunatelly nothing prevented it to
get out of sync if a sensor was disabled more than once.
sensorservice already maintainted a list of all the "clients"
connected to a physical sensor; we now use that list to determine if
a sensor should be enabled. This can never be "out-of-sync" since
this is the only data structure linking a sensor to a user of that
sensor.
also removed the isEnabled() method, which was never used and
implemented wrongly (since it didn't take into account that a sensor
could be disabled for a client but not of another).
Change-Id: I789affb877728ca957e99f7ba749def37c4db1c7