Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
The current browser pause/resume logic uses an integer count to track
the pause/resume behavior, which is mostly working fine in phone. The interger
count is usually 0 when browser is paused, and its value is usually 1
when the browser is resumed and will trigger any delayed timer.
But in tablet, where tabs can be easily created/switched/deleted, this
logic will not work well and sometimes cause resources timers get stuck.
For example, in case multiple tabs are created, and you reload one of the
tabs, when it's almost finished, switch to another tab, and hit home or power
button, at this point of time, the browser will be suspended at
Controller.java::onPause, hence the integer count will be 0; but since
the other tab is also finished after the pause, the current logic at
Controller.java::onPageFinished will call pause timer again, which will make
the integer count to be -1. Before the time the browser is resumed, it's very
possible some tabs will have some resources, such as images/flashs,
scheduled to be loaded, these will be in delayed timer in
ResourceLoadScheduler.cpp's m_requestTimer.
Now when the browser is resumed, the integer count will be 0, which will not
trigger delayed timer. Then all the new timers will be stuck as well since
old timers are not executed yet.
The fix is to simplify the pause/resume logic by just using a boolean variable
instead of error-prone integer counting.
issue: 4177932
Change-Id: Id10af9298c7be1f82222d0b94c34c5dc68403630
* New opaque assets (now actually opaque!)
* SearchDialog determines theme to use from parent context
* SearchDialog now disallows action modes
Change-Id: If05fe64d7cc4460678d78412275ee988ddb47e9e
This fixes LockScreen on 7" tablets by moving the resources to xlarge.
In addition, it has some minor layout tweaks to center pattern and
wave unlock widgets on both so we can share the layout resources.
Change-Id: Ibeee9320c9effcae6cf55c9ca417854f468c8edb
The previous fragment implementation allowed for animations
during fragment transitions, but did not account for the
different behavior of fragments when popping the back stack.
In general, you probably don't want to run the same animation
for putting a fragment on the stack as for popping it off, which
is what happens now. For example, you might fade a fragment out when
putting it on the stack. But when popping ot off, fading it out
is probably not the behavior you want.
The new API (setCustomAnimations() overload with two additional
parameters) allows developers to specify animations to be run
in the popping operation. Otherwise, the animations are null and
the operation will not be animated.
Change-Id: I53bbc6e6ec4e953b7ecdd99e2452d81857917de2
Rip out the old funky code for trying to restrict the app window
sizes to be within the compat mode range. Instead, we know rely
entirely on scaling -- we deal with windows always with the scaling
applied so that the window manager doesn't have to deal with them
specially. Instead, we just apply the inverse scale at the few
points we need to do something the app sees.
Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
landscape mode on large screen devices. Integrate new dialog frame
assets that take up less space.
Change-Id: Icd1261063511355844579d6c5c34f32284031f82